It seems like a bug. _FILE_OFFSET_BITS is defined in the source files
(making off_t 64 bit) but not in the headers. Not sure how this stuff
ever worked, but I guess just making it 64 bit at all times makes sense.
-SL
On 10/17/2016 04:21 PM, Elias Pschernig wrote:
4GB is not very large in gene
4GB is not very large in general - I could easily see a game's data pack be
larger than that. Also videos are often more than 4GB. But chances are when
compiling for 32-bit there could be some other limit so you would not be
able to work with such sizes anyway - however I just don't understand why