It seems that I'm the only guy who is trying to use an AWE64
without OSS emulation.
I've tried "asfxload" with my AWE64 and it doesn't work. Probably
this is due to my ignorance since I've only a basic understanding
of PCM playback and none about MIDI (with ALSA I mean).
The question is the foll
On Tue, 27 Jan 2004, Francesco Abbate wrote:
> So the question is :
> is ALSA much more CPU intensive then OSS or there is some
> technical problem which cause this effect ?
I suspect that there might be some trouble with SDL code. Can you try our
tools (aplay/arecord) to verify it?
On Tue, 2004-01-27 at 19:01, Francesco Abbate wrote:
>
> One of the major problem I've encountered with ALSA is that it *seems*
> to be very CPU intensive.
> In fact I've compiled the SDL library with ALSA and I've discovered that
> my CPU is not fast enough to run the game when the sound is anabl
Hello everyone,
I've recently switched to the 2.6.x kernel and I've decided to
switch to ALSA too.
I've enabled ALSA into the kernel *without* OSS emulation and
I've began to manage to get things works.
Now I can say that everything works with the exception of sfxload
(the program that load the