Re: [Alsa-devel] [announce] ALSA Patch Bay 0.1

2002-03-05 Thread Maarten de Boer
> I just completed version 0.1 of a very scrappy but functional gui midi > patch bay for alsa's seq api. It's essentially just a graphical version > of aconnect. It's available from: I wrote one already a long time ago (though for alsa 0.5.x, but it should be easy to port) ftp://www.iua.upf.e

Re: [Alsa-devel] Status of ALSA documentation?

2002-03-05 Thread Juhana Sadeharju
>Here's the latest. > >http://www.boosthardware.com/LAU/alsa/index5-pd.html I liked better the version which had the explanation of the project. What were its problems? I.e., why it was taken off? This new page is too wide. Could the title be broken to two lines? Then title's height would match

Re: [Alsa-devel] Status of ALSA documentation?

2002-03-05 Thread Paul Davis
>>Here's the latest. >> >>http://www.boosthardware.com/LAU/alsa/index5-pd.html > >I liked better the version which had the explanation of the >project. What were its problems? I.e., why it was taken off? i didn't "take it off". i tried to rewrite it so that it didn't sound as if we were just star

[Alsa-devel] [ANNOUNCE] alsamixergui

2002-03-05 Thread Maarten de Boer
Hello, An updated version of alsamixergui is available from http://www.iua.upf.es/~mdeboer/projects/ alsamixergui is a FLTK based frontend for alsamixer. It is written directly on top of the alsamixer source, leaving the original source intact, only adding a couple of ifdefs, and some calls to

[Alsa-devel] interesting msg on vst-plugins plus a url reference

2002-03-05 Thread Paul Davis
I thought this was an interesting message, of some relevance for the discussions we've had over ALSA and JACK etc. I would also recommend http://www.linuxpower.org/display.php?id=216 which is a really good and insightful article on pitfalls with the development of SGI's dmSDK API (mostly vid

[Alsa-devel] integrated OpenGL and realtime FX

2002-03-05 Thread Jan P.
Hi everyone- Just a note to say I have successfully integrated MesaGL support into my realtime FX looping software (aka 'Techno Primitives'). A project page is coming soon. Currently supported is: -Full duplex low-latency I/O using JACK -Multiple channel simultaneous record and playback of arbit

Re: [Alsa-devel] integrated OpenGL and realtime FX

2002-03-05 Thread Paul Davis
>Just a note to say I have successfully integrated >MesaGL support into my realtime FX looping software >(aka 'Techno Primitives'). A project page is coming >soon. Currently supported is: > >-Full duplex low-latency I/O using JACK Awesome! The rest of the list of features is just as fantastic. I