Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Mads
On 2016-08-25 20:43, Marek Olšák wrote: On Thu, Aug 25, 2016 at 3:36 PM, Mads wrote: Thank you for notifying :) Just curious, is there a way to enable them in the same way as disabling them is done with R600_DEBUG=nodma? Because, while desktop applications gets buggy, games and such does n

Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Marek Olšák
On Thu, Aug 25, 2016 at 3:36 PM, Mads wrote: > Thank you for notifying :) > > Just curious, is there a way to enable them in the same way as disabling > them is done with R600_DEBUG=nodma? Because, while desktop applications gets > buggy, games and such does not trigger any artifacts, so normally

Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Mads
Thank you for notifying :) Just curious, is there a way to enable them in the same way as disabling them is done with R600_DEBUG=nodma? Because, while desktop applications gets buggy, games and such does not trigger any artifacts, so normally I disable R600_DEBUG=nodma when gaming (as I've ass

Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Marek Olšák
FYI, I've disabled SDMA texture copying for Carrizo in Mesa. The VM faults should no longer occur. Marek On Fri, Aug 5, 2016 at 3:22 PM, Mads wrote: > Just to update, R600_DEBUG=nodma is still needed when updating to > xorg-server 1.18.4, plasma 5.7.3 and linux 4.7.0, and libdrm, mesa and llvm >

Re: SDMA out-of-bounds write access of tiled surface

2016-08-05 Thread Mads
Just to update, R600_DEBUG=nodma is still needed when updating to xorg-server 1.18.4, plasma 5.7.3 and linux 4.7.0, and libdrm, mesa and llvm built from live sources from sometime this week. Should this info be in some bugzilla somewhere? - Mads On 2016-07-11 23:58, Nicolai Hähnle wrote: The