Hi all,
I was wondering if anyone knew of an event listener that receives tap
outside events, that is, taps that happen outside the widget's
physical boundaries, and could this listener be assigned to a dialog
box (or for that matter, any visual window). Here's what the code
MIGHT look like to
Define 'meaningful'.
In this context: process state is meaningful to me if its exposed in a
form that I can reason about competently.
I would find it easier to reason about the state of the media player as
exposed by the type of API I described above than that exposed by the API at
present.
Hi,
Can you please tell me how can I deploy the widget example to my emulator?
http://android-developers.blogspot.com/2009/04/introducing-home-screen-widgets-and.html
Thank you.
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I've seen a few posts with no answer. Consider this scenario:
I use Android's InstrumentationTestCase to run functional testing
through a complex application with many activities and services
running.
Most of it works well, but if I invoke a menu item through the
instrumentation that creates a
So the root cause is back in your XML code:
Caused by: android.content.res.Resources
$NotFoundException: Resource is not a Drawable (color or path):
TypedValue{t=0x2/d=0x1010059 a=-1}
Are you setting an android:background or android:src to something that
isn't a @drawable?
j
On Thu, Apr 30,
So with AppWidgets you can't rely on the android:theme, since it is
applied to an entire window, and home screens typically use one theme
for their entire window.
One way of implementing different styles is to have multiple layouts,
internally store the user's preference, and build each new
At 11:23 AM -0700 4/30/09, fadden wrote:
It's possible that it didn't actually jump back down. The event log
shows results from all running processes, not just your app, so you
may be seeing output from other things mixed in.
Ah, OK. Now I see a steady increase in my limit and allocs from 1.1
Has anybody had any success with OnPlaybackPositionUpdateListener? I'm
successfully playing one-second PCM sound clips with AudioTrack in
MODE_STATIC mode (although the playback often appears truncated), but
no matter what I do, onMarkerReached() is never called. I set
check out our blog and demonstration video and comment to let us know
what you think.
I don't like having to click on a button (Call, SMS etc) after drawing
the gesture. Instead, I'd like to see the app doing that by itself
depending on where the gesture was defined.
Apart from that,
In my app, i've been dillegently 'unloading' bitmaps when i need
memory.
I clear out as much as I can.
E.g. when a view becomes invisible (onPause) or just before you start
loading a big bitmap:
- do a setImageBitmap(null) (or similar methods, depending on which
class of View you're actually
hi,
i know i can set a drawable as background to a button.
but HOW can i for example:
create/paint a small image in the size of a button and
set this as the backgroundimage of that button?
please help.
just some lines how to create an image *for example just two different
dots*
and how to set
ok, lets forget about drawable.
finaly can someone help with a small source:
- create a small image / lets say two small dots with two colors.
- set this image as background of a button.
than i am quit happy :)
thanks
chris
On Apr 3, 11:19 am, Peli peli0...@googlemail.com wrote:
I guess
So Theme.Dialog Activities still receive onTouchEvent() calls, even
outside of their floating window area. If you can grab the exact
window size, you could do the math to figure out if touches are
outside the window.
j
On Thu, Apr 30, 2009 at 11:46 AM, UBZack zferv...@gmail.com wrote:
Hi
svn checkout the source code from Google Code, import as an Eclipse
project, and launch.
j
On Thu, Apr 30, 2009 at 11:56 AM, Daniel Dreiberg
daniel.dreiber...@gmail.com wrote:
Hi,
Can you please tell me how can I deploy the widget example to my emulator?
Thanks for these tips.
At 1:14 PM -0700 4/30/09, Streets Of Boston wrote:
In my app, i've been dillegently 'unloading' bitmaps when i need
memory.
- clear any bitmap cache
I assume you mean any of my own bitmap caches...
So far, this scheme has served me well. Before i got a lot of OOM-
when adding a slidingDrawer object to my application, i got this error
when trying to display it on the main.xml layout view
i used that view to create it as the bottommost component, and
immediatly got this message in the console window and the layout
stopped showing.
here is the exception:
when adding a slidingDrawer object to my application, i got this error
when trying to display it on the main.xml layout view
i used that view to create it as the bottommost component, and
immediatly got this message in the console window and the layout
stopped showing.
here is the exception:
you will need to define the handle as well.
Take a look at the launcher code for example.
Dan
On Thu, Apr 30, 2009 at 2:01 PM, Sheepz eladk...@gmail.com wrote:
when adding a slidingDrawer object to my application, i got this error
when trying to display it on the main.xml layout view
i used
I had the same problem but solved it. Perhaps this will help: Make
sure the 'gen' directory is part of the java source build path.
Right Click on project name (Package Explorer) - Properties (Context
Menu) -
Java Build Path (tree) - Source (tab) - Add Folder (Button) -
gen (directory name)
-
Do what the exception says:
java.lang.IllegalArgumentException: The handle attribute is required
and must refer to a valid child.
You need to define the widget to use as the handle of the drawer.
On Thu, Apr 30, 2009 at 2:02 PM, Sheepz eladk...@gmail.com wrote:
when adding a slidingDrawer
It *needs* a handle. It's not a bug, it's a requirement to make the widget work.
On Thu, Apr 30, 2009 at 2:16 PM, Sheepz eladk...@gmail.com wrote:
so you mean i have to put some content in it and only then it will be
visilble? even if this is true, it's still a bug - albeit with a much
lower
I received notice that my application was suspended yesterday around
lunch. I've contacted support via email and the publisher support form
with no answer as of yet. What can I do to resolve this issue?
The violation was that after paid app support hit the UK, a UK company
(non-software) with
Hi,
I need to somehow get a drawable of the contents of a Layout, once I
get that drawable I want to set it as a background on an empty
layout
How can I go about doing this?
Thanks!
Moto!
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Thanks.
On Thu, Apr 30, 2009 at 1:28 AM, swarup me.s...@gmail.com wrote:
try using android.text.format.DateUtils.formatDateTime(Context
context, long millis, int flags)
also look at /packages/apps/Mms/src/com/android/mms/ui/
MessageUtils.java : formatTimeStampString()
On Apr 30, 1:03 pm,
okay, i might be missing something, the reason i think that this is a
bug is that if you use the supplied tool, and cannot avoid getting an
exception - it's a bug...
i don't see any way around it - the way to create this widget is:
a) create widget
b) get exception
c) fix error
d) populate it
hi all, just installed myself a new AVD and set the camera to true,
however the camcorder is very unresponsive and seems like it's not
working...
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There is a bug indeed, the exception message says the handle is
missing, but the content is missing. Check out the javadoc. I'll fix
the exception message.
On Thu, Apr 30, 2009 at 2:26 PM, Sheepz eladk...@gmail.com wrote:
okay, i might be missing something, the reason i think that this is a
I also get this in the message window:
[2009-04-30 14:14:15 - MyApp] /MyApp/gen already exists but is not a
source folder. Convert to a source folder or rename it.
Richard
On Apr 30, 2:29 pm, Richard Schilling richard.rootwirel...@gmail.com
wrote:
I have a number of projects that were
On Apr 30, 1:39 pm, Ward Willats goo...@wardco.com wrote:
It still seems like Voodo to me. If I have to manually call
setImageBitmap(null) it implies (to me) that the image view is not
being released in the first place, which means the view hierarchy is
not being released, even though I have
okay, that didnt work :(
SlidingDrawer android:id=@+id/SlidingDrawer01
android:layout_width=wrap_content
android:layout_height=wrap_content android:handle=@+id/ImageView01
android:content=@+id/ImageView02
ImageView android:id=@id/ImageView01
android:layout_width=wrap_content
rico_1 wrote:
Hello!
I have problem with extends TabActivity.
My code is:
import android.widget.TabHost;
import android.content.Intent;
import android.app.TabActivity;
import android.app.Activity;
import android.os.Bundle;
public class MyProgram extends TabActivity {
/**
Hi Tom
Thanks for your reply .
Is there any ways to apply animation effect to HomeScreen?
I doubted and tested it by using AppWidget API, but it's failed.
I can see some changes on RemoteViews' imageView.
On May 1, 3:26 am, Tom Gibara m...@tomgibara.com wrote:
There's no way of applying an
When updating an old project that doesn't have the gen source folder
setup, it first detects if the gen folder already exists, and if so,
generates this error.
The idea was to not convert and pre-existing gen folder (or file) into
an Eclipse source folder.
Are you sure you didn't have the gen
Hello,
Editing the .classpath is a good solution. Let me explain why.
ADT supports referenced projects so that you can have library projects
reused by your main Application project.
In the past, the build system provided by ADT just looked at the list
of referenced projects, and added their
Create a new AVD with:
android create avd -n my_androidMAPS -t 3
and then use it while running your app!
;)
On Apr 30, 1:14 pm, agirardello andrea.girarde...@gmail.com wrote:
I have the same problem!!!
Any help?
On Apr 29, 6:55 pm, khose marcos.hdez@gmail.com wrote:
Hello!
Android lib projects would be a good feature.
But why not having a dependency system between APKs like debian packages ?
2009/5/1 Xavier Ducrohet x...@android.com
Hello,
Editing the .classpath is a good solution. Let me explain why.
ADT supports referenced projects so that you can have
What if I want to animate a view (lets say a button) in an S shape
from the top right of the screen to the bottom left of the screen?
Use a FrameLayout and then have a whole bunch of translate animations
that I have to hand-code?
With a handler and an AbsoluteLayout, I can do this easily wherein
Bitmap b = Bitmap.create( );
Canvas c = new Canvas(b);
your_view.draw(c);
use b to in setDrawable else where
there are missing lines, but you should get the idea
Dan
On Thu, Apr 30, 2009 at 2:23 PM, Moto medicalsou...@gmail.com wrote:
Hi,
I need to somehow get a drawable of the contents
I was going to let this thread die but I saw this and had to add on to it
because I think it reinforces the need for better filtering options in the
Market.
I posted this originally because I came across one particular developer (I
won't mention the name, but you can find him easily) who's
Let the users filter them. Eventually those apps will fall to the bottom of
the list (if they havent already). Apple has an approval process and they
still have tasteless apps get thru.
On Thu, Apr 30, 2009 at 3:42 PM, Rob Franz rob.fr...@gmail.com wrote:
I was going to let this thread die but
I had to generate a new Google maps key using the new keystore in my
project before the tiles would show.
On Apr 29, 8:44 pm, JP joachim.pfeif...@gmail.com wrote:
I started porting a functioning 1.0 app to 1.5 last night. It uses
MapView and associated classes and everything checks out on 1.0.
I also checked and the 'gen' dir is in my java source build path.
Its still not working.
jh
On Apr 30, 2:54 pm, John B. Hansen jnahan...@gmail.com wrote:
I have the same problem i.e. after converting to Android 1.5 SDK,
my project files won't compile due to dozens of R.* files cannot be
Just use an AnimationSet containing several TranslateAnimation.
On Thu, Apr 30, 2009 at 3:37 PM, Nik Bhattacharya
nik.bhattacha...@frogdesign.com wrote:
What if I want to animate a view (lets say a button) in an S shape
from the top right of the screen to the bottom left of the screen?
Use a
You can also use the View's drawing cache API.
On Thu, Apr 30, 2009 at 3:38 PM, dan raaka danra...@gmail.com wrote:
Bitmap b = Bitmap.create( );
Canvas c = new Canvas(b);
your_view.draw(c);
use b to in setDrawable else where
there are missing lines, but you should get the idea
Dan
On Thu, Apr 30, 2009 at 3:42 PM, Rob Franz rob.fr...@gmail.com wrote:
I was going to let this thread die but I saw this and had to add on to it
because I think it reinforces the need for better filtering options in the
Market.
I posted this originally because I came across one particular
I would extend Button, then in the constructor do setBackgroundDrawable
(null); then override onDraw and do your custom drawing there. If you
want to draw once, create and draw a Bitmap and store it in a local
variable for reuse.
On Apr 30, 1:15 pm, guruk ilovesi...@gmail.com wrote:
hi,
i know
I used httpclient but i got 411 error code!
i am desperately looking for any solution to avoid buffering for my
audio streams.
any help would be appreciated
On Apr 29, 12:39 pm, zeeshan genx...@gmail.com wrote:
Hi Mike,
thanks for the reply.
this link is very helpfull but my problem is
Nothing, but when he's charging $5 for an app with info that you could
google easily, you really kind of see what he's after.
If you look at the feedback for his other apps, there's a recurring theme -
he's almost a scam artist...
Just saying.
On Thu, Apr 30, 2009 at 6:49 PM, Marco Nelissen
So if I have a fine grained animation that moves along a complex
curve, I will have to have potentially hundreds of translate
animations in my anim file? Just to implement the S movement, along a
HVGA screen, I could see a lot of linear translate animations in the
animation set. How long will
Then write a custom Animation class, which should not be different
than what you are doing already.
On Thu, Apr 30, 2009 at 4:31 PM, Nik Bhattacharya
nik.bhattacha...@frogdesign.com wrote:
So if I have a fine grained animation that moves along a complex
curve, I will have to have potentially
That is a much better answer. I can certainly live with that.
Nik
On Apr 30, 6:32 pm, Romain Guy romain...@google.com wrote:
Then write a custom Animation class, which should not be different
than what you are doing already.
On Thu, Apr 30, 2009 at 4:31 PM, Nik Bhattacharya
Hi
I am finally testing my application on a G1 and even though it works
fine on the emulator, it crashes on the G1
it crashes when it does:
setContentView(R.layout.mylayout);
the xml is fairly simple:
com.google.android.myproject.myView
I don't really think it's an issue at this point. Especially since you can
get a refund up to 24 hours after purchase.
On Thu, Apr 30, 2009 at 4:18 PM, Rob Franz rob.fr...@gmail.com wrote:
Nothing, but when he's charging $5 for an app with info that you could
google easily, you really kind of
Did you setup the Build target for your older project?
Xav
On Thu, Apr 30, 2009 at 2:54 PM, John B. Hansen jnahan...@gmail.com wrote:
I have the same problem i.e. after converting to Android 1.5 SDK,
my project files won't compile due to dozens of R.* files cannot be
resolved.
I've tried:
That is correct.
A few more details for everyone.
Maps is not bundled on the default Android 1.5 System Image bundled
with the SDK.
Because your app doesn't actually use the Maps API (ie doesn't have
uses-library with maps), it will install on devices that do not have
Google Maps.
Therefore:
-
Do you have a stack trace from the log?
On Apr 30, 4:51 pm, petunio juanjosegilmen...@hotmail.com wrote:
Hi
I am finally testing my application on a G1 and even though it works
fine on the emulator, it crashes on the G1
it crashes when it does:
setContentView(R.layout.mylayout);
the xml
Hi Jeff
I'm happy your comment of possible to implement animation to use
Dialog or Translucent theme.
please let me knos some detail ways?
Thanks
shlee
On 4월30일, 오전2시31분, Jeff Sharkey jshar...@android.com wrote:
ive read the docu for home screen widgets but i couldn't find a
possiblity to
I dont see any log (seems that it hangs just inside setContentView,
which is at the very beginning of the app. I know this because I am
able to debug it, and put a breackpoint in this line)
anyway, I can get this list of threads... I dont know if that's useful
somehow...
babel [Android
Android does not support playing two video streams at the same time.
On Apr 30, 1:48 am, N V nithi...@gmail.com wrote:
Hi to all
I am playing 2 videos(.mpg4) at time... Some times its works
fine, But some times give
error like Cannot Play the Video Can any One tell me Why its
Hi,
Any Theme and Style store available for preview and purchase.
What is the good source to develop Themes and styles for andorid.
Regards,
Raja Nagendra Kumar,
C.T.O
www.tejasoft.com
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Yes, I selected Android 1.1 platform API Level 2.
I also made sure src and gen folders were included in the Build path.
I also included res folder in Build path but it had no effect.
FYI: I am able to build a new Hello World program that just works.
But,
I can't figure out why that one works and
To the best of my knowledge... has been discussed before:
http://groups.google.com/group/android-developers/browse_thread/thread/bc1e6e1524dcca5a/0c4d20a769e666e5?lnk=gstq=googlenav#0c4d20a769e666e5
On Apr 29, 11:23 am, c.a.jeffer...@googlemail.com
c.a.jeffer...@googlemail.com wrote:
Hi,
It's been a while since I've seen majorminor-49er.
Here's the usual cause:
http://forums.sun.com/thread.jspa?threadID=736596
You see this is likely a problem with your Java installation. I
suspect you have an old Java version, probably 1.4.2. The bytecode of
the android tool has been compiled
I'd like to add widget support to my app, but I suppose that it'll
take quite a while until 1.5 is globally rolled out.
I assume that widget support means that I need to compile against 1.5
and set up the minSdkVersion to 3, so I'll effectively lock out
anybody with 1.1. Other than adding a
Thanks for reply...
Can know why it is no available, May this feature is not
available in android...?
Thank You
Nithin n v
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To post
My approach exactly. Plus I recommend you install your 1.1-based apk
on the 1.5 emulator (or device) to see how it performs.
Based on test results, I am preparing to release an 1.1-based update
that disables access to a couple of features that I found crashing or
hanging when running on 1.5 (BTW
Yeah, I did that, and I had to make minor changes to a TableLayout so
it looked right in an 1.5 environment.
The real thing is widget support - I really want to add that soon. I
don't want to wait too long, at the same time I don't want to make the
app inaccessible to users with 1.1. I
Mark,
Do you know if after the resource has been moved to the SD card,
whether it can be deleted from the package to free up main memory for
the user?
I am enjoying your book, by the way.
--Mike
On Apr 11, 6:40 am, Mark Murphy mmur...@commonsware.com wrote:
fg1921 wrote:
1. Included the db
Just started testing my apps against the 1.5 SDK and got these console
messages when I re-install an app to the AVD. Eclipse project is set
to 1.1 and the AVD is 1.5:
[2009-04-30 22:22:49 - ...] Starting activity com... on device
[2009-04-30 22:22:57 - ...] ActivityManager: DDM dispatch reg
Wat type of position are you talking about??
If u want to get position of the text within the webview then you can
use javascript for that.
Give unique id inside the tag of which you want to get the position.
Then use javascript function document.getElementById
('yourId').offsetTop();
On Apr
I'm using the MediaPlayer to play audio (mp3) files. I don't think I'm
doing anything out of the ordinary, but, during playback, I get many
(several per second) log messages like these:
05-01 09:46:20.685: WARN/AudioFlinger(554): write blocked for 47 msecs
05-01 09:46:20.785:
After I did a 'ps' I am surprised not to be able to see
surfaceflinger process listed even though I saw the binary /system/
bin/surfaceflinger.
I didn't find any scripts that starts surfaceflinger and I couldn't
figure it out from the code. Can someone explain how native services
such as
Looks like there is no obvious good answer. Comes back to personal
taste.
Personally I prefer to offer only one edition/version of my app to
avoid confusing the user. Keep in mind as devels we're into this, but
the regular user may not be aware of all the complications. Having a
phone floating
I am porting one open gl based applet application to android. In that
there is use of Animator class of JOGL. which class i can use instead
of it in open gl in android.
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Actually... that's not a bad idea. Have the user install the 1.1-based
app from the market, and if the code detects the 1.5 API, it brings up
a dialog and offers an Cupcake version preview for download - that
will bring up a link to the dev's site with the .apk for download.
Downsides, of
Xavier,
Having exhausted all the below, I find that calling Street View is
crashing. Both from the built-in Maps app (as well as my app that
calls it). Am I alone with this?
Also, map tiles are not displayed with a 1.5-based build of the app.
The 1.1-based build using identical source code base
anyone else found something here?
On Apr 30, 5:43 pm, Sheepz eladk...@gmail.com wrote:
okay, that didnt work :(
SlidingDrawer android:id=@+id/SlidingDrawer01
android:layout_width=wrap_content
android:layout_height=wrap_content android:handle=@+id/ImageView01
android:content=@+id/ImageView02
Mark,
I got to see the error condition with hierarchyviewer. The ListView is
visible but the TextViews that contain the lines of text are missing
from the diagram. That is why the list of items does not appear. I
did a print screen to capture the diagrams of the error condition and
the normal
On Apr 30, 9:47 pm, EboMike ebom...@gmail.com wrote:
Actually... that's not a bad idea. Have the user install the 1.1-based
app from the market, and if the code detects the 1.5 API, it brings up
a dialog and offers an Cupcake version preview for download - that
will bring up a link to the
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