Videos are encoded in many different formats for different devices and it
is necessary to convert your videos to a format compatible with the Android
operating system. Professional video conversion applications are expensive,
but there are many free programs available for Macintosh and Windows
suggest me a project in android which is not application
oriented??and it may be a ieee journal paper of 2013
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This code works on all Android versions except on 4.3:
ContentValues content = new ContentValues(4);
content.put(Video.VideoColumns.TITLE, vid.mp4);
content.put(Video.VideoColumns.DATE_ADDED,
System.currentTimeMillis() / 1000);
Hello Every one,
Thanks for your reply,
i thank all for helping me,
Thanks.
Shiva
On Tuesday, July 30, 2013 11:57:49 PM UTC+5:30, shiva pendem wrote:
HI everyone,
i am making an application to get the name of the contact no saved on the
mobile.
i am using the following code
private
Hi,
i have written code to start services on receiving calls,
here is my code,
*/
public class CallHelper {
/**
* Listener to detect incoming calls.
*/
private class CallStateListener extends PhoneStateListener implements
OnInitListener{
@Override
public void onCallStateChanged(int state,
Oh my... when I think about that, I have a pretty old first generation
Samsung Galaxy S (I9000). Its internal storage memory seems to be dying and
quite a few apps behave erratically, including crashes and data loss.
Sometimes it's stuck in an infinite reboot loop. So I'm pretty sure it
won't
I have another rather rare problem with OpenGL ES which has to do with the
dreaded EGL_BAD_MATCH problem.
I do know that there is a correlation between the following factors that
yield that problem and make the game crash:
1. The Android device is most of the time rather old with a dated
I just had a quick peek at the API level 14 source code and it looks like
there are two possible reasons for that problem:
1. The actual ContentProvider the ContentResolver connected to returns null
on insert (for whatever reason, that is a mystery)
2. A RemoteException was thrown during the
Hi Edvinas,
I need to ask again, because I think that may be the cause of the delay:
how do you communicate the touch events to your rendering thread? Because
Android can bombard your UI thread with lots of touch events in no time.
But your rendering thread needs to peek before updating the
It always return null on 4.3, and works perfectly on all other versions.
On Aug 2, 2013 10:13 PM, Nobu Games dev.nobu.ga...@gmail.com wrote:
I just had a quick peek at the API level 14 source code and it looks like
there are two possible reasons for that problem:
1. The actual ContentProvider
Sorry Eli,
I should have read your code more carefully. You're hard-coding file paths
in that insert request which is bad practice. You cannot assume that there
paths like /sdcard/... on all Android devices. They can be named
completely differently depending on device / manufacturer and
Thanks for your answer, I just entered hard coded values there to make the
code more clear, this is not the issue.
Eli
On Aug 2, 2013 10:29 PM, Nobu Games dev.nobu.ga...@gmail.com wrote:
Sorry Eli,
I should have read your code more carefully. You're hard-coding file paths
in that insert
Is there anything in log cat related to MediaStore?
On Friday, August 2, 2013 2:43:17 PM UTC-5, eli wrote:
Thanks for your answer, I just entered hard coded values there to make the
code more clear, this is not the issue.
Eli
On Aug 2, 2013 10:29 PM, Nobu Games dev.nob...@gmail.com
Yep,
Looks like I found the issue:
08-02 23:11:54.524: E/SQLiteDatabase(11214): Error inserting
bucket_id=1643208667 media_type=3 title=out.mp4 storage_id=65537
mime_type=video/mp4 date_modified=1375474313 _display_name=out.mp4
date_added=1375474314 parent=1184 _size=325469 format=12299
I have an app that has been in the play store for a while with 2 different
flavors: an ad funded free version and an ad-free version with all the
exact same features. Now I am adding a bunch of new features and want to
make a 3rd flavor so that users can choose whether they want to pay extra
On Fri, Aug 2, 2013 at 4:07 PM, Steve Gabrilowitz steveg1...@gmail.comwrote:
Way back when I started working on the pro features what I had planned
to do was to have those folks who wanted to upgrade just buy the pro
version normally, and I would give them a partial refund. But now pro is
My Samsung Galaxy S3 can report the battery temperature. There are a few
examples of sensor apps in Google Play. I doubt all devices have a
temperature sensor.
See TYPE_AMBIENT_TEMPERATURE in android.hardware.Sensor.
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I have got back two nonfatal exception reports. I can't match them to any
particular user yet.
When attempting the open.
android.database.sqlite.SQLiteCantOpenDatabaseException unknown error (code
14): Could not open database
From:
SQLiteDatabase.java line
On Friday, August 2, 2013 2:07:46 PM UTC-7, Steve Gabrilowitz wrote:
I have an app that has been in the play store for a while with 2 different
flavors: an ad funded free version and an ad-free version with all the
exact same features. Now I am adding a bunch of new features and want to
On Friday, August 2, 2013 3:09:57 PM UTC-7, TreKing wrote:
Side note: adding an in-app purchase to already paid app is probably not
going to fly well with most users. Good luck.
Or, as with me, it could turn out to be the smartest thing you ever did and
fly extremely well. Just saying
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