I am just starting out in the android developer world, and have made a very
basic game that I would like to have tested by friends and colleagues. I
thought of using the alpha and beta testing/apk sections of the google
developer console.
However, I would like my app to eventually be a paid
may be no.
other way is to you put same apk with different package name.
On Jul 27, 2014 4:05 PM, Russell Wheeler russellpeterwhee...@gmail.com
wrote:
I am just starting out in the android developer world, and have made a
very basic game that I would like to have tested by friends and
Yes I think I'm going to have to publish two diff apks with diff package
names, unfortunately.
It's very limited.
Thanks
On Sunday, July 27, 2014 1:13:55 PM UTC+1, Bhavin wrote:
may be no.
other way is to you put same apk with different package name.
On Jul 27, 2014 4:05 PM, Russell
I update my activity's data with a Async task. it works on all the devices
till date, but in Android 4.2.2 KitKat AsyncTask's onProgressUpdate method
is not working.
Below is reference code of AsyncTask
class MyAsync extends AsyncTaskString, String, String{
boolean flag = true;
I just developped the same kind of method and I am also facing this issue on
devices that have security lock screen feature activated and this is not
happening with devices without the security check enabled.
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Hello,
Are there any restrictions for Game Services in terms IAB/paid apps?
I can't find anything in any Terms of Use about this. For example, Game
Services states that each Achievement must be achievable by the player, but
it doesn't state whether this is allowed to require any In-app
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