genpfault on StackOverflow.com pointed out that you need to use a
value of 65536 with glClearDepthx to get the result you expect from a
value of 1. I have confirmed that this is correct. So this is more a
case of incorrect documentation, rather than a bug as such.
--
You received this message
The INSTALL_FAILED_INSUFFICIENT_STORAGE error is the bane of every
Android developer's life. It happens regardless of app size, or how
much storage is available. Rebooting the target device fixes the
problem briefly, but it soon comes back. There are hundreds (if not
thousands) of message board
...@gmail.com wrote:
That not a solution or even a band aid: I absolutely wouldn't want my
app to be installed on the SD card by default due to its use of
widgets and it being a BOOT_COMPLETED receiver.
On Jan 17, 8:55 am, Andrew Smith meeja...@gmail.com wrote
I've wasted around 30 hours this week writing and re-writing code,
believing that I had misunderstood how the OpenGL depth buffer works.
Everything I tried, failed. I have now resolved my problem by finding
what may be an error in the Android implementation of OpenGL.
See this API entry:
Dear all,
First time posting here, and I write in severe desperation! :-)
I'm using Eclipse. Today I made an error when adding a class to my
project. Instead of creating a file called ClassName.java I created it
as ClassName. So I deleted it, created ClassName.java and wrote the
code. When I
Dear Mr Moderator! :-)
A couple of hours ago I sent a message Eclipse bug cripples Android
app?. Please disregard it and don't waste the group's time! I'm
embarrassed to say that the problem was nothing to do with Eclipse or
any kind of corrupted file, it was a criminally basic coding error.
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