[android-developers] Re: Geocoder usage limit in Android application?

2012-11-08 Thread Bevor
Is there any Google support or something where I can ask such questions? Or where at Google would you ask that kind of terms-of-use-question? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Geocoder usage limit in Android application?

2012-11-06 Thread Bevor
When I'd like to use the Geocoder class in my (free) Android app, do I have to worry about usage limits, and how are usage limits monitored by Google in an Android app? (I mean is this somehow measured per Android user, identified by IP address or something?)

[android-developers] Geocoder causes IndexOutOfBoundsException

2012-11-06 Thread Bevor
I have the following class which returns a coordinate depending on the street name I enter. public class CoordinateViaStreetNameFinder { private Geocoder geocoder; public CoordinateViaStreetNameFinder() { geocoder = new Geocoder(ApplicationContext.getAppContext(),

[android-developers] Thread always seem to throw exceptions although no erros in program

2010-04-11 Thread Bevor
Hello, I use a thread for drawing to the canvas. By coincidence I recognized that in the program always jumps into the finally part. After view.onDraw(c); is reached it steps back to synchronized (surfaceHolder) and then it steps into the finally part. This happens every time. This means to me

[android-developers] Re: Thread always seem to throw exceptions although no erros in program

2010-04-11 Thread Bevor
Hello, Thanks for your answer, you are right. it seems that I forget Java anyhow. Best regards. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from

[android-developers] Sense of AnimationDrawable and of Animation classes at all

2010-04-11 Thread Bevor
Hello, I experimented with frame animations to use them in a game. It seems that it's obviously the easiest way to load all Bitmaps in an array of Bitmaps and to draw every thread tick the next frame to the canvas. Before I tried out making animations with AnimationDrawable. First of all it is to

[android-developers] Animations and Threads

2010-04-09 Thread Bevor
Hello, with AnimationDrawable I can handle animations well. But this class doesn't pay when I use a thread which draws on the canvas because it has no sense to draw with AnimationDrawable to the background of a View when there are a lot of animations to draw (http://

[android-developers] Re: Moving a graphic on different screen sizes with the right ratio?

2010-04-05 Thread Bevor
Hello, thanks for your answer. Using heightPixels is a good idea. With it I could achieve my intent. I wonder if game developers would do that in the same manner because on the bottom of the screen I have buttons. These buttons have different heights on the different screen sizes (small, normal,

[android-developers] Re: Moving a graphic on different screen sizes with the right ratio?

2010-04-05 Thread Bevor
Hello, thanks for your answer. Meanwhile I found a very satisfying solution. In my layout xml I used scaled-independend pixels: ?xml version=1.0 encoding=utf-8? LinearLayout xmlns:android=http://schemas.android.com/apk/res/ android android:orientation=vertical

[android-developers] Moving a graphic on different screen sizes with the right ratio?

2010-04-04 Thread Bevor
Hello, I tracked the behaviour of the different screen sizes when I increased the position of a graphic by 10 pixel. Unfortunately happened what I already thought. When the display is bigger, I'm able move a graphic a lot of times more to get to the bottom of the screen. So the ratio between the

[android-developers] Control a graphic with android buttons

2010-03-28 Thread Bevor
Hello, at the moment I'm not that much familiar with Android and I try to teach it myself. My target is it to control a graphic with android buttons, so at first I designed the layout: ?xml version=1.0 encoding=utf-8? FrameLayout android:id=@+id/FrameLayout01

[android-developers] Question about Canvas

2010-03-26 Thread Bevor
Hello, I'm new to android and I analyse example codes like Snake at the moment to get a better feeling for android development. The most parts are clear for me, but there is something I don't understand yet. In this example there is the following code example: public void loadTile(int key,