[android-developers] You need to enter a valid YouTube address

2014-12-19 Thread Bob S
Hello, I'm trying to submit an Android App to Google Play. The form has a line where you can enter a YouTube video promo. But I can't get it to accept my URL. I found this thread where they say you simply have to change https to http, but that does not work for me:

[android-developers] Virtual device doesn't work?

2012-10-16 Thread Bob S
Hello, I was trying to test out some OpenGL sample code, but it doesn't run on the AVD I set up. It does run directly on my device, a Samsung Galaxy Note N7000. How can I tell what to change about the emulator to get it to run? I am new to Android development. After the emulator boots up,

[android-developers] moderated posts?

2012-10-16 Thread Bob S
Hi, I posted a newbie question here, and it never showed up. I guess it was moderated? If you don't have a forum for new users how are people supposed to adopt Android? Did I just miss my post, or was it inappropriate? Also now I can't find even a list of my own posts so that I can copy

[android-developers] Re: moderated posts?

2012-10-16 Thread Bob S
So is the fault ours or Google's? Did my post actually appear? I know it's there now in the archives, but there aren't any replies. There are no replies to Russ Taylor's messages either from what I see. I guess what is happening is that these 'moderated' posts are eventually allowed, but by

[android-developers] cross-platform development, barebones?

2012-10-16 Thread Bob S
Is there a best/good way to go about cross-platform app development, like a game, for Android and iOS simultaneously (and Mac OS X)? Is there a bare-bones example? I am looking into Unity, someone suggested that on Stack Overflow. I am OK with opening each project file separately in its

[android-developers] Re: cross-platform development, barebones?

2012-10-16 Thread Bob S
Maybe I should restate the question, my original was maybe misleading. I am interested in developing a cross-platform application in C or C++ such that the same base OpenGLES 2.0 code runs on iOS and Android. Forget about it being a game -- say it is nothing but an OpenGL graphics demo. It's

Re: [android-developers] Re: cross-platform development, barebones?

2012-10-16 Thread Bob S
(for the Android side, ever heard of NDK?). Yes, that is my question! Did you read my original post? NDK would seem to be what I want, yet there are all these disclaimers when you download it that warn you away from it. They pretty much say you do not want to use this, and I am asking

[android-developers] Re: Virtual device doesn't work?

2012-10-16 Thread Bob S
Actually turns out it worked once I edited the emulator to have *GPU Emulation* set to *Yes* -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this