Hello,
I'm trying to submit an Android App to Google Play. The form has a line
where you can enter a YouTube video promo. But I can't get it to accept my
URL. I found this thread where they say you simply have to change https
to http, but that does not work for me:
Hello, I was trying to test out some OpenGL sample code, but it doesn't run
on the AVD I set up. It does run directly on my device, a Samsung Galaxy
Note N7000.
How can I tell what to change about the emulator to get it to run? I am
new to Android development.
After the emulator boots up,
Hi, I posted a newbie question here, and it never showed up. I guess it
was moderated?
If you don't have a forum for new users how are people supposed to adopt
Android? Did I just miss my post, or was it inappropriate? Also now I
can't find even a list of my own posts so that I can copy
So is the fault ours or Google's? Did my post actually appear? I know
it's there now in the archives, but there aren't any replies. There are no
replies to Russ Taylor's messages either from what I see.
I guess what is happening is that these 'moderated' posts are eventually
allowed, but by
Is there a best/good way to go about cross-platform app development, like a
game, for Android and iOS simultaneously (and Mac OS X)?
Is there a bare-bones example? I am looking into Unity, someone suggested
that on Stack Overflow. I am OK with opening each project file separately
in its
Maybe I should restate the question, my original was maybe misleading.
I am interested in developing a cross-platform application in C or C++ such
that the same base OpenGLES 2.0 code runs on iOS and Android. Forget about
it being a game -- say it is nothing but an OpenGL graphics demo.
It's
(for the Android side, ever heard of NDK?).
Yes, that is my question! Did you read my original post? NDK would seem
to be what I want, yet there are all these disclaimers when you download it
that warn you away from it. They pretty much say you do not want to use
this, and I am asking
Actually turns out it worked once I edited the emulator to have
*GPU Emulation* set to *Yes*
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