[android-developers] Linking app's SHA1 fingerprint to Play Games Services fails.

2015-08-25 Thread Bram Stolk
What worked two days ago, no longer worked yesterday or today: Linking an app to Game Services. I reported the issue here: https://github.com/playgameservices/android-basic-samples/issues/153 But I have a feeling that this repo is no longer monitored, all the reports I made in the last weeks

[android-developers] Re: Linking app's SHA1 fingerprint to Play Games Services fails.

2015-08-25 Thread Bram Stolk
This got fixed today: https://github.com/playgameservices/android-basic-samples/issues/153#issuecomment-134749998 Thanks, Google. On Tuesday, August 25, 2015 at 12:04:35 PM UTC-7, Bram Stolk wrote: What worked two days ago, no longer worked yesterday or today: Linking an app to Game Services

[android-developers] Google Play Developer Statistics stopped after aug 11?

2014-08-14 Thread Bram Stolk
Hi, I have three apps in the Google Play store. All of them stopped reporting statistics after Aug 11. Anyone else here with the same problem? Annoyingly 'Contact Us' link in Google Play Developer Console just shows FAQs, instead of giving you an email addr. Bram -- You received this

[android-developers] Re: Rating Hijacking !

2014-01-16 Thread Bram Stolk
Ugh Google needs more prodding I guess. I sent this to the feedback form on the Dev Console: *Since dec 10 or so, the ranking for my app has been in a steady decline.* *Many other high rated apps see the same.* *Other developers have tracked this down to a new feature you introduced in the

[android-developers] Intent does not resolve

2013-06-01 Thread Bram Stolk
Today I updated my app with in-app-billing. The buy and restore used to work fine before. But as of this release, customers can no longer 'restore purchases.' When I try it myself, I find this in the log: [1] MarketBillingService.sendResponseCode: Response RESULT_OK cannot be delivered to

[android-developers] Re: Intent does not resolve

2013-06-01 Thread Bram Stolk
Ugh... it turned out I made a big mess in my project. First off, I reverted from iabv3 to iabv2 without knowing. Then I was missing the intent spec in the manifest. On Saturday, June 1, 2013 7:36:02 PM UTC-7, Bram Stolk wrote: Today I updated my app with in-app-billing. The buy and restore

[android-developers] Google Wallet spam

2013-05-24 Thread Bram Stolk
Since yesterday I get spammed by Google Wallet. At least a 100 emails a day telling me about a failed credit card check, and telling me not to ship. -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: Google Wallet spam

2013-05-24 Thread Bram Stolk
Ah bingo! Thanks, I was indeed filtering on 'nore...@checkout.google.com' which suddenly got changed into 'nore...@wallet.google.com' Bram On Friday, May 24, 2013 10:36:19 AM UTC-7, Pent wrote: They changed the sender field of cancelled messages, so if you were filtering on that then

[android-developers] Sharp drop in downloads jan 31?

2013-02-01 Thread Bram Stolk
after a weekend. Thanks, Bram Stolk -- -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr

[android-developers] Re: ANR keyDispatchingTimedOut

2012-12-21 Thread Bram Stolk
On Wednesday, September 15, 2010 5:32:01 PM UTC-7, Dan wrote: Hi all, I've got an application with an alarming number of users reporting force closes. I've tested multiple devices numerous times and never I have 756 reported case on an install base of 1.5M downloads. ANR

[android-developers] Limited support for gamepads

2012-12-20 Thread Bram Stolk
It looks like Android has very limited support for gamepads. If I plug in a PS3 controller into the USB Host port of my tablet, I see this on the tty: D/EventHub( 281): No input device configuration file found for device 'Sony PLAYSTATION(R)3 Controller'. I/EventHub( 281): New device: id=5,

[android-developers] Old versions still being downloaded from Google Play?

2012-12-14 Thread Bram Stolk
Hi, In the Google Developer Console, when I look at my app statistics for 'Daily downloads' I see something weird. Most versions downloaded on the last day are currently available version. However, downloads of old versions continue to this day, even the ones that have not been current for over

Re: [android-developers] Old versions still being downloaded from Google Play?

2012-12-14 Thread Bram Stolk
It is a free app. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more

Re: [android-developers] Old versions still being downloaded from Google Play?

2012-12-14 Thread Bram Stolk
On Friday, December 14, 2012 11:24:35 PM UTC-8, Jacky Alciné wrote: On Dec 14, 2012 3:36 PM, TreKing treki...@gmail.com javascript: wrote: If you made changes to the app that would prevent it from being available to older devices (like you changed minSDK to 2.1), users with those

Re: [android-developers] Old versions still being downloaded from Google Play?

2012-12-14 Thread Bram Stolk
On Friday, December 14, 2012 11:34:46 PM UTC-8, Bram Stolk wrote: However, it is not the case. I have not changed the Manifest, since the original publication of the first release. See this screen grab: Yesterday, at least four different versions got installed by users, even though most

Re: [android-developers] New In-app billing (v3)

2012-12-12 Thread Bram Stolk
On Tuesday, December 11, 2012 10:39:37 AM UTC-8, Ian Ni-Lewis wrote: For those who are wondering if you should switch: the answer is probably yes. IABv2 turned out to be very, very easy to get wrong. V3 is pretty easy to get right. There are a couple things that v3 doesn't support yet

Re: [android-developers] New In-app billing (v3)

2012-12-12 Thread Bram Stolk
Thanks Ian, A lot of useful information there. Bram -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

Re: [android-developers] BillingService.java

2012-11-20 Thread Bram Stolk
Thx twiggle, I also found this: http://code.google.com/p/marketbilling/issues/detail?id=14 Pretty disgraceful that they know about this but did not fix. Not to be insulting, but this would NEVER have happened with iOS. If it did, it would be fixed the same day. By my estimate, every year,

[android-developers] BillingService.java

2012-11-19 Thread Bram Stolk
Hi, I have released my app with in-app-billing. I used the Dungeons in app billing example to implement it. However, I noticed that sometimes my app would crash in BillingService.java due to a NULL intent in HandleCommand. So to fix this, I did an early return when intent is nil. Like this:

[android-developers] Re: Google cancelled this order. Reason: Other

2012-11-09 Thread Bram Stolk
On Thursday, November 8, 2012 11:40:14 PM UTC-8, Pent wrote: Isn't 'Other' a terrific choice of word ? So much better than 'Unknown', which sounds like things might be out of control. 'No, we definitely know what the reason is, it's Other' Curiously, I once saw a 'Other, describe below'

[android-developers] 23% of in-app-billing orders cancelled?

2012-11-08 Thread Bram Stolk
Hello, I recently launched my free game with in-app-billing. The good news is that the first 100 in-app orders are in. What puzzles me is that a whopping 23% of them got cancelled. Pretty much all of them due to failed credit card authorization or failed carrier billing. Is this a normal rate?

[android-developers] Re: 23% of in-app-billing orders cancelled?

2012-11-08 Thread Bram Stolk
I see. I wonder if it is an exploit to play for free: Make an in app purchase, and after content is unlocked but before billing goes through, switch off WIFI. Play game until you get bored, switch WIFI back on, and only then lose in app purchases due to failed credit card check? Bram On

[android-developers] Re: Google play (Android market) not giving the result with app name.

2012-11-08 Thread Bram Stolk
Don, That is a nice presentation. Thank you for sharing. Bram -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to

[android-developers] Re: Google cancelled this order. Reason: Other

2012-11-08 Thread Bram Stolk
Mine just went to 25% cancelled In App Bills. This would all be a lot more bearable if google could at least acknowledge the high cancelation rates. And why don't credit cards get checked when the user creates the account? Anyone here who can share experiences with in app billing on Amazon App

[android-developers] In App Billing: making sense of errors in the logs.

2012-11-01 Thread Bram Stolk
): [1] CheckoutPurchase.setError: type=UNKNOWN, code=-1, message=Error processing purchase. [DF-BPA-13] Many thanks! Bram Stolk -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers

[android-developers] OpenGLES Double Buffer malfunctions

2011-12-28 Thread Bram Stolk
Hi, I am experience flicker in the visuals, which after some investigation, turns out to be caused by drawing taking place in the FRONT buffer, instead of the BACK buffer. I've found this old thread on this issue: