Fps2D does not show any change when you turn on or off the setting on
a GN.
On Jan 16, 11:09 pm, Zsolt Vasvari zvasv...@gmail.com wrote:
Holy macaroni
What a thread.
Let's take an anology:
First vehicle: A bicycle. You can go reasonably fast with it by the
power of a single human.
Ok, I've entered a bug report. See/vote for:
http://code.google.com/p/android/issues/detail?id=17029 . Thanks.
On May 19, 2:46 pm, Shane Isbell shane.isb...@gmail.com wrote:
I've run into this on occasion, I surrounded it with a general Exception
catch to handle this, which seemed to have no
While writing an app that uses Fragments and tabs on the Action Bar I
ran into a crash. I went back to the API Demos sample and can make the
same crash happen there. Start the program in the emulator and select
App Action Bar Action Bar Tabs. Click Toggle tab mode then Add
new tab twice, then
There's probably using FragmentTransaction.setTransition() or
setCustomAnimations().
On May 19, 12:14 pm, Scythe scythe...@gmail.com wrote:
I'd like to achieve similar fragment behaviour as in the Honeycomb
Gmail app. So I have three fragment next to each other: A, B and C.
Initially, A and B
Sometimes I have to edit something innocuous in the xml file and in
a .java file and save it (with build automatically set) to get a clean
build. Project Clean usually works but when it doesn't, the modify-
and-save trick usually works. Changing the Android build target
temporarily might jostle
Do you think this compatibility library could be used for more than
just fragments?
For example, action bars, touch event changes, and so on? It would be
nice to cut down on the use of reflection and version checks when new
APIs are added that you'd like to use but still want to run on older
As far as I can tell, those DEBUG/SntpClient messages are printed by
a part of the system not related to your program. Just ignore them.
--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
This may not be related to the hang, but 387K freed and a pause of
46ms in garbage collection sounds like a lot. If you can cut out some
of your larger memory allocations and deallocations it might help.
Avoiding memory allocs will help your frame rate too.
On Feb 16, 11:07 am, Bill Tschumy
The phone and tablet source trees have diverged temporarily but it's
expected that the I version of Android will bring them back
together. The version number hasn't been decided - it might become 3.1
or 3.5 or something else - just not 3.0.
So when somebody says Honeycomb is just for tablets and
Dianne said Android 3.0 would be level 11 in the final API (http://
groups.google.com/group/android-developers/msg/dbe54b1e41663284) but I
was reading too much into that. It seems clear now it might be 11, or
12, or some other integer in that ballpark. We'll see when it comes
out.
Dianne also
hope so, the 3.0 UI looks fantastic.
On Mon, Feb 7, 2011 at 5:17 PM, Mark Murphy
mmur...@commonsware.comwrote:
My initial reaction was that it was an homage to Spinal Tap.
On Mon, Feb 7, 2011 at 7:47 PM, Ed Burnette ed.burne...@gmail.com
wrote:
11? Does that mean the next 2.x
at 5:17 PM, Mark Murphy mmur...@commonsware.comwrote:
My initial reaction was that it was an homage to Spinal Tap.
On Mon, Feb 7, 2011 at 7:47 PM, Ed Burnette ed.burne...@gmail.com
wrote:
11? Does that mean the next 2.x release will be API level 10 and that
there will only be one more 2
11? Does that mean the next 2.x release will be API level 10 and that
there will only be one more 2.x release with API changes? Or am I
reading too much into it? I was wondering how that numbering hiccup
was going to be handled.
On Feb 7, 3:01 am, Dianne Hackborn hack...@android.com wrote:
I
They could have a wrapper class that detects and uses the 3.0 API if
it's there, and otherwise does some fall back behavior that looks good
on older versions.
On Feb 3, 6:20 pm, Streets Of Boston flyingdutc...@gmail.com wrote:
I read this on android-developers.blogspot.com, from
Your best option is to try a higher compression rate on your mp3s.
Most people are not going to listen to it through studio quality
headphones, but rather through a crappy 1cm wide speaker on the back
of the phone.
Android also supports Ogg Vorbis, AMR-NB, and AMR-WB which might work
better than
Please read and vote for this bug:
http://code.google.com/p/android/issues/detail?id=6297
And also see some commentary about it on my blog here:
http://blogs.zdnet.com/Burnette/?p=1747
--Ed
Editor, Planet Android -- http://www.planetandroid.com
--
You received this message because you
Please read and vote for this bug:
http://code.google.com/p/android/issues/detail?id=6297
And also see some commentary about it on my blog here:
http://blogs.zdnet.com/Burnette/?p=1747
--Ed
Editor, Planet Android -- http://www.planetandroid.com
--
You received this message because you
Did you mean uses-sdk?
On Sep 9, 12:37 pm, Dianne Hackborn hack...@android.com wrote:
You'd do supports-sdk android:minSdkVersion=3
android:targetSdkVersion=4 / and then configure the rest of the manifest
as desired.
On Wed, Sep 9, 2009 at 2:12 AM, Al Sutton a...@funkyandroid.com wrote:
version of the OpenGL example at
http://www.pragprog.com/titles/eband/source_code exhibits this issue,
but I hate to put in hacks for short-term problems because they cloud
the examples and may be inefficient or even stop working in the
future.
Thanks,
--Ed
On Aug 21, 4:58 pm, Ed Burnette ed.burne
, if that's what it is.
--Ed Burnette
Author of Hello, Android -- http://pragprog.com/titles/eband
On Jul 28, 9:02 pm, Michael Angel obliviousau...@gmail.com wrote:
I've run into a very strange problem regardingOpenGLtextureoutputs,
which only occurs when the app is resumed (particularly when
I have opened Issue 3623 for this problem.
http://code.google.com/p/android/issues/detail?id=3623
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to
I think he meant:
http://mobilebytes.wordpress.com
with an r.
On Jun 1, 9:13 pm, Mark Murphy mmur...@commonsware.com wrote:
Fred Grott(shareme) wrote:
The link to the project pages can be found at the MobileBytes blog
under the FOSS page:
http://mobilebytes.wordpess.com
Um...
I
Here's a progress report: 57% of the poll respondents said lower the
price so I cut it temporarily from $2.99 to $0.99 (1/3rd the
original). In the short time since then, sales increased (2x), but not
enough to make up for the price difference. See
http://blogs.zdnet.com/Burnette/?p=824
.
In
? Reduce the price on the paid one? Add some more
features? These are questions that every Android developer will face.
Please have a look, add your vote for the best approach, and share
your experiences in marketing your own apps in the talkback section.
Thanks,
-- Ed Burnette
Author, Hello, Android
have 24 hours to decide whether or not to keep it.
-- Ed Burnette
Hello, Android: Introducing Google's Mobile Development Platform -
now available
http://www.pragprog.com/titles/eband/hello-android
On Feb 19, 8:42 am, jarkman jark...@gmail.com wrote:
I'd love to get a definitive answer
I USB-mounted my G1 phone and was trying to use Windows to clean up
the /sdcard/dcim/Camera directory in preparation to making a copy.
Unfortunately Windows reported a bunch of read/write errors and then
deleted the whole directory from the sdcard. Any advice on recovering
the lost data (I
Those look nice; are the .svg versions available for use as examples/
templates?
On Nov 4, 8:50 am, Peli [EMAIL PROTECTED] wrote:
We've created our Android icons using Inkscape.http://www.inkscape.org/
Have a look at some icons here:http://www.openintents.org/en/
for OI Flashlight, OI
I see the doc has been changed to say Windows (32-bit only). I tried
it on a Win32 (XP) machine and it worked fine. Any tips on how to port
the driver to Win64?
On Oct 22, 4:20 pm, Ed Burnette [EMAIL PROTECTED] wrote:
It's not working for me. The device driver won't install, and I get
How about this idea: Call your program Beta for now and then in
February (or whenever) retire the Beta version and come out with a new
non-Beta version that has a charge. The only trick would be to prevent
people from auto-updating from Beta to the commercial version without
annoying them.
IMHO
+1 to a zip file version, perhaps updated nightly or weekly. I know we
can use the web interface to look at one file at a time, but it would
be nice to be able to read it all from a Windows machine.
On Oct 21, 4:59 pm, whitehexagon [EMAIL PROTECTED] wrote:
Great news!! Is it also available as
It's not working for me. The device driver won't install, and I get
this error from Vista64:
Description:
Windows detected a new device attached to your computer, but could
not find the driver software it needs to make the device usable. Each
device manufacturer typically includes driver
I tried taking the /system/bin/sqlite3 from the M5 version and
installing it into 0.9_beta but it didn't work. I ran the M5-rc15
emulator with -wipe-data, used adb pull to get the program, ran the
0.9_beta emulator with -wipe-data, ran adb remount to make /system
read write, used adb push to
Try the BrowserView example from
http://www.pragprog.com/titles/eband/source_code
and see if that works for you. If it does, then compare it against
what you're doing in your layout file, your manifest, and your
Activity class.
--
Ed Burnette
http://www.pragprog.com/titles/eband/hello-android
it
there.
On May 1, 6:11 am, Ed Burnette [EMAIL PROTECTED] wrote:
I hope you'll excuse this bit of self-promotion, but after months of
work I'm excited to announce that my newbook, Hello, Android:
Introducing Google's Mobile Development Platform, is now available as
a Beta PDF from the Pragmatic
34 matches
Mail list logo