to cause one.
Please go tohttp://b.android.comand post this information there. It
would be hugely helpful if you can attach a project that demonstrates
the error.
On Mon, Jul 12, 2010 at 6:37 PM, Genc gmt...@gmail.com wrote:
I've a very simple / minimal code application. I'm drawing some lines
within my animation thread.
Removing canvas access from within onTouchEvent(main app thread)
solved the problem.
Thanks again.
Kind regards.
On Jul 8, 5:25 pm, TreKing treking...@gmail.com wrote:
On Tue, Jul 6, 2010 at 5:40 PM, Genc gmt...@gmail.com wrote:
Any help is appreciated
Hi guys,
I've a very simple / minimal code application. I'm drawing some lines
on screen with my finger.
At some point, app closes itself / exists automatically. No exception
is thrown.
I'm really stuck. Any help / idea is highly appreciated!
Thanks in advance/
07-12 23:13:54.264:
Hi all,
I've a very simple app, similar to fingerpaint application. I'm
drawing some lines on the screen with my finger.
My problem is that, app closes itself randomly, taking me back to
Android home screen.
Only log I can see on LogCat is that line:
(Warning) Tag: InputManagerService: Got
Hi all,
I've a very simple app, similar to fingerpaint application. I'm
drawing some lines on the screen with my finger.
My problem is that, app closes itself randomly, taking me back to
Android home screen.
Only log I can see on LogCat is that line:
(Warning) Tag: InputManagerService: Got
Got it!
UK, London!
On Apr 29, 9:18 am, Lim Sim lim@gmail.com wrote:
OK. Now you've got me excited. I'm in UK too! haha.
On 29 April 2010 09:14, mscwd01 mscw...@gmail.com wrote:
Yes! Thanks Google.
My Nexus One arrived via FedEx today. I live in the UK and it was
shipped via
Nothing for London, Grrr...
On Apr 10, 10:43 am, Thomas Riley tomrile...@googlemail.com wrote:
Still nothing for me in UK either.
From what Google have said via email, it's likely to be a few more
weeks. Worth the wait though ;)
On Apr 10, 9:28 am, dgoemans dgoem...@gmail.com wrote:
Wow. I'm glad it's not fake. I filled the form in a sec and submit :)
Actually I was hoping something like that from the day that I missed
Andriod event in London where all my friends got a free N1.
Anyway, Google loves me, I love Google too :)
On Mar 3, 12:55 pm, samspade79
eMail says with one or more of your applications having a 3.5.
Which sounds like it's per account, as expected.
On Mar 3, 1:29 pm, jeka jro...@gmail.com wrote:
There are several of us creating apps for the market; as a result we
have multiple apps that satisfy the criteria. Can we register
Come on guys, what else do you need to believe? Google guys have
already confirmed it?!
On Mar 3, 4:35 pm, cannehal tomasz.l...@gmail.com wrote:
I've signed too. I am little non believer but I have high hopes :)
Right now we have to wait for more information from Google in my
opinion.
On Mar
I desperately need this device since I'm at the final (testing) stage
of my project and emulators are far away being useful. I was just
planning to buy an N1 before I got the email.
Now, does anyone has an idea, when can we get our phones?
Google guys, could you please give us a time interval
Hi all,
For a project, I'm displaying an image with sizes 800 x 600 and I've
implemented my custom scrolling (horizontal and vertical) - which is
works fine. However, my problem is that it's not fast enough. If you
continuously move your finger on screen for instance, scrolling is not
responding
/y scroll is available, then draw
We use this approach in PhoneMyPC and have very responsive scrolling of
quite large images.
Scott
SoftwareForMe.com
On Thu, Nov 12, 2009 at 7:58 AM, Genc gmt...@gmail.com wrote:
Hi all,
For a project, I'm displaying an image with sizes 800 x 600
Hi Guys,
This issue is what I'm suffering a lot.
A simple basic question: Is that change 9029 shipped with Android
SDK 1.5? Should I install SDK 1.5 to benefit changes?
On May 20, 11:51 pm, fadden fad...@android.com wrote:
On May 20, 3:32 pm, Urs Grob grob@gmail.com wrote:
I think
That's great guys, thanks a lot!
On May 18, 9:09 am, MrChaz mrchazmob...@googlemail.com wrote:
Take a look at the Canvas method drawBitmap()
http://developer.android.com/reference/android/graphics/Canvas.html#d...)
with that one you can specify the bitmap (the sprite sheet), the
subset of
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