what puzzle me so much is that i can't destroy a GLSurfaceView while i
don't want to exit the activity.
the fact is when i destroy a GLSurfaceView which had show in the screen
(that means it has binded to the activity's SurfaceHolder), the
activity exits without any prompting. Perhaps ,the
午10时17分, LemonDev lem...@gmail.com wrote:
what puzzle me so much is that i can't destroy a GLSurfaceView while i
don't want to exit the activity.
the fact is when i destroy a GLSurfaceView which had show in the screen
(that means it has binded to the activity's SurfaceHolder), the
activity
my GLSurfaceView is added by WindowManager.addView,aims to do some
animation ,but when it finishs the animation, i remove it by
WindowManager.removeView , it is freezed,and the logcat prints a log:
SurfaceComposerClient : lock_layer timed out (is the CPU pagged ).
i have called the
i guess your Samsung Galaxy using the cell of Qualcomm 7201A(or
nearly), it comes into a conclusion that a version of libhgl.so that
qualcomm provided are not correctly returned when call
eglChooseConfig . i have encounted that problem as you.
so just setup your own EGLConfigChooser ,and don't set
Texture index of zero is default,you can not delete it.
you should always delete textures that you generate by call
glGenTexures.
On 11月19日, 下午4时57分, BigOne smile2...@gmail.com wrote:
Hi all
I'm doing a little 3D app programming based on SDK 1.5.
I can't change textures in any way with
set a background bitmap before you rendering opengl , and as soon as
to to render the second frame ,you can move background away!
the key point is to set the background bitmap to the same appearance
of first activity( i think in your situation is your first
homescreen ).
this is my solution i
when i chage my activity to fulscreen, the statusbar performs an
animation,but not disappear immediately. so how can i make the
statusbar disappear immediate ? if need to change framework , where is
it?
i have read the statusbarservice.java, statusbarview.java,
statusbarpolicy.java and
thanks,but where can we learn from about it?
On 11月1日, 下午1时02分, Fred Grott(Android Expert) fred.gr...@gmail.com
wrote:
its a graphical layout engine script file, hence the name
On Oct 31, 2:08 am,LemonDevlem...@gmail.com wrote:
GlobalTime use this file type ,but i have found nothing about
GlobalTime use this file type ,but i have found nothing about it in
the Android documents .and also no discussions on the internet .
so , how can we export a gles file type from others like 3DMax...
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when i create a GLSurfaceView to render a textured cube, and i add
this new glsurfaceview to my FrameLayout to do some animation , it
first shows a black background, and then my cube begin to rotate.
so is there any method to avoid the matter? otherwise , it seems
terriable to be an animation.
In android's documents:
Surface type: creates a suited to be used with DMA engines and
hardware accelerators.
does it mean that if i don't have hardware accelerator, this parameter
has no effects?
or if i want to accelerate my opengles application ,then i should use
this parameter?
anyone
i draw a cube with two sides textured(320*430 png) and let it rotate
between the two sides, but it's sad to get a 16 FPS on emulator and 9
FPS on the real phone. i don't known whether i have used the hardware
acceleration on my phone.
so i tried many parameters in OpenGLES ,finally i found i
as we known we can use predefined animations in android
developing, they are : alpha animation, scale animation, rotate
animation, translate animation and skew animation(extend animation
using Matrix's setSkew function). though ,we can implement other
effect using the Matrix, but it can only
to write yourself), and then
you can draw the bitmap.
On Tue, Sep 1, 2009 at 7:14 PM, LemonDev lem...@gmail.com wrote:
as we known we can use predefined animations in android
developing, they are : alpha animation, scale animation, rotate
animation, translate animation and skew animation
dear:
can i embed a user created view( like Button ) into my activity
from another apk dynamic. as like developing in VC++ , i can dynamic
create and embed a third part component in my application. does it
works in android application ?
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this is a strange problem puzzled me so much . when i remove
Launcher.apk from System.img and add another Home.apk into it , i just
want to debug the Launcher . when i start to debug within eclipse,it
can breakout ,but can not go to the source code and a .class
file showed instand, it said
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