Hello,
I'm frequently asked from customers "why is my device not supported by your
app"? I know possible reasons are API level not supported, uses-feature not
supported etc... but can Google Play provide the exact conditions that are
not met? For instance, can I determine somehow that unknown de
Hi! I'm trying to use junit to test some classes I'm writing in a
project. The problem is that I can't see any failure event if the test
testNull is a assertEquals(new Integer(1), null). This is the output:
01-01 07:35:21.754: INFO/TestRunner(16093): started:
testNull(package.ui.test.MyTest)
01-01
This is very important for me! I didn't even see it! Thank you very
very much!
On Jan 3, 10:45 am, Sarwar Erfan wrote:
> On Monday, January 3, 2011 3:32:50 PM UTC+6, Luca Carlon wrote:
>
> > Assuming I am the ContentProvider developer, can I somehow execute
> > these
method seems to
suffer the same limitations, I cannot write a free SQL query command.
Thanks for your help!
On Jan 3, 9:37 am, Sarwar Erfan wrote:
> On Monday, January 3, 2011 2:32:29 PM UTC+6, Luca Carlon wrote:
>
> > Ok, that was just to confirm that it is impossible to use it that way.
Ok, that was just to confirm that it is impossible to use it that way.
And what about making complex queries? The ContentProvider class
provides the query method which, however, seems to be quite a
limitation. What can I do, for instance, if I need to create queries
with subqueries (or some other t
Hi! I'm using the Android's media library intensively, and I was
asking myself whether it is possible or not to query the database more
freely than using the ContentProvider class. Would it be possible to
query directly the database that is stored in the filesystem (/data/
data/com.android.provider
into UTF8 (aka "multibyte") first, then
> call NewStringUTF().
>
> On Dec 16, 9:46 am, Luca Carlon wrote:
>
> > Hi! I'm trying to create a jstring using NewStringUTF but I
> > experienced a strange issue when the C string passed to the function
> > contains chara
Hi! I'm trying to create a jstring using NewStringUTF but I
experienced a strange issue when the C string passed to the function
contains characters not ASCII (i.e. accented characters). This is what
I get:
01-01 02:56:41.719: WARN/(1738): Creating the jstring for Dracula Der
Pfähler.mp3.
01-01 02
ya Vasilyev --http://kmansoft.wordpress.com
>
> 27.09.2010 16:06 пользователь "Luca Carlon" написал:
>
> Hi! I'm trying to query the Android's MediaStore.Images.Media to get
> the images contained in the device. I get my cursor on the DB like
> this:
Hi! I'm trying to query the Android's MediaStore.Images.Media to get
the images contained in the device. I get my cursor on the DB like
this:
Cursor cursor =
context.getContentResolver().query(MediaStore.Images.Media.EXTERNAL_CONTENT_URI,
projections, selection, nul
Hi everyone! As far as I can understand, and according to what I've
been told here, on some Android devices, there exists a pool of memory
reserved for Surfaces which is shared by the applications. Is this
correct?
The exception OutOfResourcesException is related to this pool of
memory coming up sh
Hi! I have an application which uses a GLSurfaceView. From that
activity I start the Android's video player. The problem I'm
experiencing is that, after I close it, the GLSurfaceView I have
behind it is not shown at all, I have a black screen. When I close
that activity as well, the GLSurfaceView s
You can try out these ..
>
> Lokesh
>
>
>
> On Sun, Aug 22, 2010 at 12:02 PM, Luca Carlon wrote:
> > Thanks for the link!
> > I see in that code they do:
>
> > mediaPlayer.stop();
> > mediaPlayer.prepare();
> > mediaPlayer.seekTo(0);
>
> > This w
e
only one thread manages the media player. Any idea why? Anyone who
also noticed this behavior?
Thanks!
On 22 Ago, 13:17, Mark Murphy wrote:
> On Sun, Aug 22, 2010 at 7:09 AM, Luca Carlon wrote:
> > Hi! I don't know if I'm doing something wrong, but I see calling the
> >
Hi! I don't know if I'm doing something wrong, but I see calling the
stop function of MediaPlayer simply does nothing. The playback goes
on. I looked in the documentation and I found:
"Stops playback after playback has been stopped or paused."
So, I tried to pause() it before stopping, but the Me
spaces each 16MB or 24MB?
Thanks you very much for the information you provided!
On 19 Ago, 18:26, Romain Guy wrote:
> If you don't have enough memory in your app you must modify it to work
> with this limit.
>
>
>
> On Thu, Aug 19, 2010 at 2:03 AM, Luca Carlon wrote:
>
use 16 or 24 MB of RAM, depending on the device. A
> VideoView or a GLSurfaceView takes up a lot of RAM by the way (a
> fullscreen surface view requires width*height*2*2 bytes of memory for
> instance - if it's 16 bits.)
>
>
>
> On Wed, Aug 18, 2010 at 10:41 PM, Luca Car
Hi! I have an activity which uses a GLSurfaceView to render some
graphics. Now, I created another activity, which is started from the
first when pressing a button, which plays a video using a VideoView.
The problem is that, for some reason, very often I get a
OutOfResources exception from the Surfa
it fails and i get an unexpted disconnect from the server. very
> annoying!
>
> Have you managed to work this one out yet?
>
> Can anyone out there help!?
>
> Cheers
>
> Chris
>
> On Jul 17, 7:21 pm, Luca Carlon wrote:
>
> > Hi! I'm working on a C++ li
> > I need
> > this as when an event of my C++ library arises, a method of Activity1
> > is called, and I need then to call a method of Activity2.
>
> It sounds like your JNI ought to be in a service, rather than either
> activity. You do not even know if Activity1 will be in memory while
> Activit
Hi! I created an activity by using a layout written in a XML file. I
would like, in response to some events, to change the content of this
activity. I would like to show a VideoView over the content. In
response to some other event, I may want to go back to the first
content. Would it be possible t
Hi! I have one activity (Activity1) which loads a C++ library through
JNI. This C++ class calls some methods I implemented in my Activity1,
in response to some events.
In certain cases I start another activity (Activity2), but would it be
possible, from Activity1, to call some methods of Activity2
Hi! I'm working on a C++ library which uses TCP to estabilish
communications with the LAN. I've been able to use it without problems
on a real device with Android, but I'm not able to use it on the
emulator. I suppose it is because the emulator doesn't have access to
my LAN.
I read the documentati
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