There are none code at SVN?
I want to reference how to use DexFile correctly...
On 4月21日, 下午6时31分, tu [EMAIL PROTECTED] wrote:
I have a solution based on android.dalvik.DexFile. see my
projecthttp://code.google.com/p/rcpandroid/
2008/4/21, frankl [EMAIL PROTECTED]:
Hi chris.p,
There is a flag named OPEN_READWRITE in SQLiteDatabase,
but how to use it in SQLiteDatabase.create()?
In the document it said that OPEN_READWRITE is default, but while I
create an database use SQLiteDatabase.create(String path), the other
application cann't write it?
How to create an database
Android support the API, your library name are correct?
What does you logcat said?
On 4月17日, 上午11时38分, stavy.sun [EMAIL PROTECTED] wrote:
hi Macro.
i have done the same test following your way, but i haven't run JNI
successful.
i meet the problem application exits after loading library
() callback?
The point of the demo is to show how to do a continually updating
OpenGL display, such as used in a game. If that is not what you need,
you can use Handler to post a message at the rate you want to update
the display.
On Apr 16, 5:50 pm, Macro [EMAIL PROTECTED] wrote
At the beginning, the SurfaceView can draw OpenGL scene correct.
But while I launch another Activity , after that close the new-
launched Activity and return to the original Activity.
Then the SurfaceView became empty and cann't draw anything.
That's why?
There are any action must be done in
In the demo of OpenGL, there launch a thread with an endless circle
to draw the frame.
But I believe the modus waste lots of system resource, there are any
good modus?
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I had try to use AIDL, but while call Context.bindService in
IntentReceiver , there is a error dialog said cann't bind service in
IntentReceiver.
How to communicate between IntentReceiver and Activity?
I had tried use Inner-class , such as :
--code--
public class TestActivity extends Activity
{
the issue with the above is that your MyIntentReceiver class
would need to be declared static (if it were to work at all). Of
course, when you do that, you won't be able to access foo().
On Apr 14, 11:30 pm, Macro [EMAIL PROTECTED] wrote:
I had try to use AIDL, but while call Context.bindService
Thanks, I can get Class with the code now, but there is another
problem while execute Class.newInstance();
For example, I load a class named: project.plugin.PluginClass, the
class implements a interface named
project.plugininterfaces.PluginInterface.
Then, I use PluginInterface to hold the
On 4月10日, 下午6时25分, David Given [EMAIL PROTECTED] wrote:
Macro wrote:
[...]
My shared library name is libNativeAdd.so, but system doesn't find
it ?
Need I register it somewhere?
Your log doesn't show you loading the library --- you are calling
System.loadLibrary(NativeAdd), aren't you
In PC platform, OpenGL provide various functions to pick a face, but
in OpenGL ES, I cann't find needed function such as glRenderMode and
so on.
Thus, how to pick a face with OpenGL ES? Calculate face coordinate
data and line function by myself?
is libNativeAdd.so, but system doesn't find
it ?
Need I register it somewhere?
On 4月9日, 下午6时05分, David Given [EMAIL PROTECTED] wrote:
Macro wrote:
[...]
But while running loadLibrary(libNativeAdd), the same as before, it
throw a UnsatisfiedLinkError exception.
You almost certainly have
I want to develop an application, it was form by plugins.
Then I need to load a class from plugin.
Use Class.forName() to load a class from the same apk file, it's
successful, but if the class is in another apk file, the method throw
ClassNotFoundException.
How to load the class from another apk
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