Hi all!
Im working on a project using mapforge maps, and Im trying to implement the
onTap method to handle taps on overlay items.
My map class looks something like this:
public class Map extends MapActivity implements LocationListener,
Overlay,SensorEventListener {
...
}
In this class, Im
Hi all!
Im working on a project using mapforge maps, and Im trying to implement the
onTap method to handle taps on overlay items.
My map class looks something like this:
public class Map extends MapActivity implements LocationListener,
Overlay,SensorEventListener {
...
}
In this class, Im
Hi
Is providing an api for defining purchasable items per app something
that google is working on ?
An api is a must for services that allow you to create an App
automatically (defining regular content as well as purchasable
content)
Thanks
--
You received this message because you are
Test Performance NAND write,
I am writing an MTD driver to a NAND chip I have on my board,
I would like to test the performance read/write on the NAND device,
and compare it to read/write
On SD Card. Is there a utility on Android I can test performance (for
example IOMETER. IOZONE)
Thank you
--
I am developing a driver for a multi-touch sensor screen with support
for up to 4 fingers.
1. Regarding multi-touch protocol, which events should be created in
the driver for the user? I have already implemented the following
events:
For all fingers:
ABS_MT_TOOL_TYPE
ABS_MT_TRACDKING_ID
Since the current android
emulator is like a G1 type phone, and phone systems are usually
8000hz, the hardware probably only supports that frequency.
Nope. My actual G1 seems to record just fine at 11025 or 22050 hz
(running The Dude's 0.8 cupcake build from xda-developers). But those
sample
Make sure you're using 16 bit samples. 8 bit samples seem to just not
work. Don't use the default anythings - actually set it to MIC,
PCM_16BIT, 11025, MONO. Then once that works you can try tweaking
other options. Also, make sure your buffer is big enough - you can use
My app downloads a bunch of .ogg samples to an SD card (5 MB worth, so
it wasn't practical to bundle them inside the apk). The issue: All
100+ .ogg files show up in media playing apps like Music and TuneWiki.
Ew!
Is there a (semipermanent) way to tell the MediaStore not to look in a
particular
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