gt; > won't fully delete right away, which is not my problem. I've even gone
> > so far as to say this in my description instead of what my app is
> > about to try and let people know before they download. I still got an
> > idiot who gave a 1 star because of the delet
hen the app fails to run after update?
> I'd like to know what the issues are and want to avoid them :-)
>
> Thanks
>
>
>
> On Thu, Feb 26, 2009 at 11:59 AM, sagesmith wrote:
>
> > I assumed that this was our problem, that maybe our update was not
> > taking
We think we have figured out a problem with copy protection and how it
relates to upgrades.
**THE EXACT SAME CODE GOING FROM A VERSION THAT IS COPY PROTECTED TO A
VERSION THAT IS UN-PROTECTED WILL NOT WORK**
We hope to save developers the headache and one-star ratings we have
received due to thi
When we issued our first update for a paid app, it bombs the minute a
user downloads, install and tries to run. New users have no
problems. For awhile I thought it was something we were doing as
developers, but I'm reading descriptions of very popular free games
saying, "To updgrade uninstall an
I assumed that this was our problem, that maybe our update was not
taking care of our existing users somehow. I thought this because any
downloaded updates would render the application unusable on initial
launch. Any *new* users have no problems though. I am frustrated
because everything is wor
User are judging app based on the fact that they can't download them.
Google's response is that this is a democratic process. As if the
apps rating has anything to do with the poor service experienced in
the Market. It is clearly a dictatorship Google and T-Mobile are
running!
On Feb 26, 1:09 p
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