Thanks Anurag,
I have fixed the error. At the end, I have used an implementation with
AudioTrack. It seems to be ideal for what I am trying to do, but I have
another question:
Is there any library out there that it allows to decode mp3/ogg to wav in
android in realtime? (not necessarily in
Hello everybody,
I would like to know if somebody knows a library to changing the playback
rate of a track in real time. My idea is to load a track and change its
playback rate to half or double. Firstly, I tried with MusicPlayer but is
was not possible at all and then I tried with SoundPool. The
Hello everybody,
I would like to know if somebody knows a library to changing the
playback rate of a track in real time. My idea is to load a track and
change its playback rate to half or double. Firstly, I tried with
MusicPlayer but is was not possible at all and then I tried with
SoundPool. The
Hey, I just gone through with your code. You are not using
public final void setRate (int streamID, float rate)Please take care
streamID is different from soundID. streamID is the value returned by the
play() function.
- Anurag Singh
On Sun, May 2, 2010 at 12:48 AM, Y Kim yakura@gmail.com
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