[android-developers] Draw fullscreen alpha-image is too slow

2009-12-15 Thread Deren
What I'm trying to achieve is quite simple: I want to draw a fullscreen image (RGB_565). On top of it, I'd like to draw a fullscreen image with an alpha channel. My problem is that I get terrible performance, around 30 fps. Is there any way to speed things up? I use a HTC Hero, shouldn't the

Re: [android-developers] Draw fullscreen alpha-image is too slow

2009-12-15 Thread Romain Guy
This sounds about right. On a device like the G1 or HTC Magic (which are more or less equivalent to the HTC Hero) it takes about 4 ms to draw a full screen opaque image. In your case you are drawing two images and the second one is twice as big *and* requires blending, which is done in software.