Dear Android Team,
Please dont send me mail like this.
Regards,
Tushar
On Tue, Oct 11, 2011 at 4:22 PM, saex elpablos...@gmail.com wrote:
I am following the OpenGL es rotation examples from google to rotate a
simple Square (not a cube) on my Android App, for
I am following the OpenGL es rotation examples from google to rotate a
simple Square (not a cube) on my Android App, for example this code:
gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f); //X
gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f); //Y
gl.glRotatef(zrot, 0.0f, 0.0f, 1.0f); //Z
It works fine if you
On Tue, Oct 11, 2011 at 5:52 AM, saex elpablos...@gmail.com wrote:
But if you rotate to one axis, and after that, you rotate to other
axis, the rotation is not fair. I mean that the rotation is done from
the plane (real world) coordinates and not from the square own
coordinates.
This isn't
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