I have met the same problem. Do you have a solution for this problem?
On Friday, March 22, 2013 12:09:25 AM UTC+8, Mind wrote:
Hi,
I have implemented a 2D game using SurfaceView + GameThread (does nothing
atm) + ViewThread pattern that calls a draw method on the SurfaceView.
However, it
I guess the solution is trying to debug the heck out of it, that's also
what the OP was basically asking for. The causes in her/his case will most
likely be too different to be useful for you, since I think it's related to
multithreading deadlocks due to bad locking / synchronization. I had
Your advice helps me a lot. Thanks
On 11 February 2014 01:15, Nobu Games dev.nobu.ga...@gmail.com wrote:
I guess the solution is trying to debug the heck out of it, that's also
what the OP was basically asking for. The causes in her/his case will most
likely be too different to be useful for
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