Thanks, Kris!
This is a vertical application which doesn't go through the Android
Market. Levels will be downloaded over local wi-fi and yes, there are
a lot of them and they're huge. People won't want more than a few at
a time taking up space on smaller devices.
So do I just need to have
Well, you could have something in the apks that like, whenever the app
is run, installs the extra levels on to some common place the app
uses: the sd card would be good
kris
On Mon, Jan 30, 2012 at 3:16 PM, BT bunglestwan...@gmail.com wrote:
Thanks, Kris!
This is a vertical application which
Since I access bitmaps, etc. within the .apk from native C++ code
(NDK) using libzip, all I really need is a path to the downloaded .apk
so I can pull those resources out on-demand. The .apk doesn't even
need to be installed AFAIK, I just need to have read privileges.
Is there an SDK call
If this is the case, why don't you just distribute them as zip files
(which are the same as apks, anyway), and put them on a webpage. Then
your users can go and download them to their SD card.
You can write an app which does this automatically: goes to the
download website, and downloads the
They could certainly be .zip files as far as my app is concerned, but
as I understand it, in order to be device-agnostic I cannot assume
they have an SD card and cannot assume any particular download
directory (i.e. the default Android Market location).
I don't even think I can assume I'll have
On Mon, Jan 30, 2012 at 4:50 PM, BT bunglestwan...@gmail.com wrote:
They could certainly be .zip files as far as my app is concerned, but
as I understand it, in order to be device-agnostic I cannot assume
they have an SD card and cannot assume any particular download
directory (i.e. the
So if it's just a regular .zip file that's downloaded, can I have
access to it?
I don't need write access to the file, just read access to pull the
bitmaps out.
Thx,
BT
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On Mon, Jan 30, 2012 at 5:04 PM, BT bunglestwan...@gmail.com wrote:
So if it's just a regular .zip file that's downloaded, can I have
access to it?
Download it yourself, using DownloadManager (API Level 9) or HttpClient.
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I think he's asking, if the stuff is downloaded, where can he put it
so he can access it..
In this case you should use one of the Environment functions:
http://developer.android.com/reference/android/os/Environment.html#getDataDirectory()
kris
On Mon, Jan 30, 2012 at 5:15 PM, Mark Murphy
Download it yourself, using DownloadManager (API Level 9) or HttpClient.
Thanks, Mark.
What if the user downloaded it with their browser or another
application within our company (not my game) downloaded it? Do I
still have read access then? And how do I ask Android for the path to
the file
On Mon, Jan 30, 2012 at 5:26 PM, BT bunglestwan...@gmail.com wrote:
Do I
still have read access then?
That would depend on where the unidentified application downloaded the file.
And how do I ask Android for the path to
the file so I can open it?
You don't. Which is why you download it
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