Potentially your textures are not power-of-2 or you have enabled a
feature that isn't supported.
Might I suggest that you use this?: surfaceView.setDebugFlags
( DEBUG_CHECK_GL_ERROR );
On Jan 8, 9:13 am, Streets Of Boston wrote:
> Thanks!
>
> This function is indeed standard GL 1.1.
>
> Maybe th
Thanks!
This function is indeed standard GL 1.1.
Maybe there's something else that I don't do right that happens to
work on all other phones, but not on the Nexus:
Here is the code that draw my background texture:
beginBGDrawing(gl);
gl.glBindTexture(GL10.GL_TEXTURE_2D, mBackgroundTextureID);
(
For what it's worth I call glDrawTexivOES and that seems to be working
properly on the Nexus One.
Ernest Woo
Woo Games
http://www.woogames.com
On Jan 7, 9:14 pm, Streets Of Boston wrote:
> I use this call (GL11.glDrawTexiOES), copied most of it from the Api
> Demos' "LabelMaker" class and
Here's what my GL setup code detected:
I/WorldRenderer( 4454): Determining OpenGL Capabilities
I/WorldRenderer( 4454): OpenGL Vendor [Qualcomm]
I/WorldRenderer( 4454): OpenGL Renderer [Adreno]
I/WorldRenderer( 4454): OpenGL Version [OpenGL ES-CM 1.1] [CM] [1.1]
I/WorldRenderer( 4454): GL Extension
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