Here's what my GL setup code detected:

I/WorldRenderer( 4454): Determining OpenGL Capabilities
I/WorldRenderer( 4454): OpenGL Vendor [Qualcomm]
I/WorldRenderer( 4454): OpenGL Renderer [Adreno]
I/WorldRenderer( 4454): OpenGL Version [OpenGL ES-CM 1.1] [CM] [1.1]
I/WorldRenderer( 4454): GL Extensions [GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture GL_ARB_texture_env_co
mbine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_vertex_buffer_object GL_ATI_compressed_texture_atitc
 GL_ATI_texture_compression_atitc GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_b
lend_subtract GL_EXT_stencil_wrap GL_OES_EGL_image
GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blen
d_subtract GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture GL_OES_draw_texture
GL_OES_extended_ma
trix_palette GL_OES_framebuffer_object GL_OES_matrix_palette
GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_for
mat GL_OES_stencil_wrap GL_OES_texture_cube_map
GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat ]
I/WorldRenderer( 4454): VBOs Supported
I/WorldRenderer( 4454): HW Mipmap generation supported
I/WorldRenderer( 4454): Finished determining OpenGL capabilities.
I/WorldRenderer( 4454): EGL_DEPTH_SIZE  = 16
I/WorldRenderer( 4454): EGL_BUFFER_SIZE  = 16
I/WorldRenderer( 4454): EGL_RED_SIZE  = 5
I/WorldRenderer( 4454): EGL_BLUE_SIZE  = 5
I/WorldRenderer( 4454): EGL_GREEN_SIZE  = 6
I/WorldRenderer( 4454): EGL_ALPHA_SIZE  = 0
D/WorldRenderer( 4454): OpenGL Surface Changed to (800x480)
D/CameraMan( 4454): Aspect Ratio = 1.6666666

DrawTexiOES is a standard 1.1 function, right?  It should be supported
then because this chip reports itself as 1.1-Common.  Perhaps you
could send an email to the Adreno guys and ask them about it.

I don't use that function but so far everything has worked 100% for
me.

On Jan 7, 8:14 pm, Streets Of Boston <[email protected]> wrote:
> I use this call (GL11.glDrawTexiOES), copied most of it from the Api
> Demos' "LabelMaker" class and it works on every Android phone, so far.
>
> However, i tested it on the Nexus One and nothing is rendered when
> using glDrawTexiOES.
>
> I tried the floating-point version of this call as well... nothing...
>
> Is there a way around this issue?
>
> Thanks!
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