Here's what my GL setup code detected: I/WorldRenderer( 4454): Determining OpenGL Capabilities I/WorldRenderer( 4454): OpenGL Vendor [Qualcomm] I/WorldRenderer( 4454): OpenGL Renderer [Adreno] I/WorldRenderer( 4454): OpenGL Version [OpenGL ES-CM 1.1] [CM] [1.1] I/WorldRenderer( 4454): GL Extensions [GL_AMD_compressed_3DC_texture GL_AMD_compressed_ATC_texture GL_ARB_texture_env_co mbine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_ATI_compressed_texture_atitc GL_ATI_texture_compression_atitc GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_b lend_subtract GL_EXT_stencil_wrap GL_OES_EGL_image GL_OES_blend_equation_separate GL_OES_blend_func_separate GL_OES_blen d_subtract GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_draw_texture GL_OES_extended_ma trix_palette GL_OES_framebuffer_object GL_OES_matrix_palette GL_OES_point_size_array GL_OES_point_sprite GL_OES_read_for mat GL_OES_stencil_wrap GL_OES_texture_cube_map GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat ] I/WorldRenderer( 4454): VBOs Supported I/WorldRenderer( 4454): HW Mipmap generation supported I/WorldRenderer( 4454): Finished determining OpenGL capabilities. I/WorldRenderer( 4454): EGL_DEPTH_SIZE = 16 I/WorldRenderer( 4454): EGL_BUFFER_SIZE = 16 I/WorldRenderer( 4454): EGL_RED_SIZE = 5 I/WorldRenderer( 4454): EGL_BLUE_SIZE = 5 I/WorldRenderer( 4454): EGL_GREEN_SIZE = 6 I/WorldRenderer( 4454): EGL_ALPHA_SIZE = 0 D/WorldRenderer( 4454): OpenGL Surface Changed to (800x480) D/CameraMan( 4454): Aspect Ratio = 1.6666666
DrawTexiOES is a standard 1.1 function, right? It should be supported then because this chip reports itself as 1.1-Common. Perhaps you could send an email to the Adreno guys and ask them about it. I don't use that function but so far everything has worked 100% for me. On Jan 7, 8:14 pm, Streets Of Boston <[email protected]> wrote: > I use this call (GL11.glDrawTexiOES), copied most of it from the Api > Demos' "LabelMaker" class and it works on every Android phone, so far. > > However, i tested it on the Nexus One and nothing is rendered when > using glDrawTexiOES. > > I tried the floating-point version of this call as well... nothing... > > Is there a way around this issue? > > Thanks!
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