[android-developers] Re: OpenGL|ES: eglMakeCurrent issues

2009-04-21 Thread bonfo
Another weird behaviour. I'm trying to have multiple threads that render to the same surface. So I'm creating a single EGLSurface form the SurfaceHolder and then an EGLContext for each thread. Each thread calls the eglMakeCurrent function passing the eglSurface (for both read/write) and its own

[android-developers] Re: OpenGL|ES: eglMakeCurrent issues

2009-04-21 Thread bonfo
Soory, the documentation link is http://www.khronos.org/opengles/sdk/1.1/docs/man/eglMakeCurrent.xml --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to

[android-developers] Re: OpenGL|ES: eglMakeCurrent issues

2009-04-21 Thread bonfo
Never ending story. Is it possible that creating multiple EGLSurfaces form the same SurfaceHolder gives problems even if only ONE of this surface is current on ONE thread with ONE context?!? I can not belive to have so many issues with the OpenGL|ES binding on the Android platform. It would be