ok i found errors in your code:
- you need to find the sTexture location in the shader program
- texture non square doesn't work. I force 512*512 for the test
For the second point, i have no idea why it works in an activity and
not in
the LWP.
diff --git
My Galaxy Tab ROM is XWJJ4. The problem with OpenGL ES 2.0
Livewallpaper seems related to FBO. If i use them, it crashes on many
phones. Only my N1 (CM7 alpha version 47) works.
On 16 fév, 18:52, Michael meicpal...@gmail.com wrote:
I am testing my live wallpaper on a Galaxy Tab, and it works.
I tried your livewallpaper with the official (carier Orange) ROM on my
GalaxyTab and it doesn't work either. The problem is clearly the FBO.
When you use a FBO in a LiveWallPaper, on your main surface you will
have a Black Screen. The problem doesn't really crash your phone but
you have no
The blurred lines livewallpaper doesn't work on Samsung Galaxy S (and
Galaxy Tab), Droid, and Milestone. It works only on my Nexus One.
The GLWallpaperService doesn't work either. We have a black screen or
green screen. That's strange because many LWP with OpenGL ES 1.x as
Aquarium are working.
I am testing my live wallpaper on a Galaxy Tab, and it works.
On Feb 16, 5:12 am, laurent mallet laurent.mal...@gmail.com wrote:
The blurred lines livewallpaper doesn't work on Samsung Galaxy S (and
Galaxy Tab), Droid, and Milestone. It works only on my Nexus One.
The GLWallpaperService
Having used GLWallpaperService for several live wallpapers (and if you're
reading this, Robert, my thanks) - albeit no OGLES2.0 - my advice would be
to just extend it for the methods you need. It's a very straightforward port
from GLSurfaceView; the methods line up very nicely, so if OGLES2.0
In the time before my first post was approved by the moderators, I
found a solution at
https://github.com/ghisguth/blurred-lines-live/blob/master/src/cxa/lineswallpaper/Wallpaper.java
.
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