[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-18 Thread laurent mallet
ok i found errors in your code: - you need to find the sTexture location in the shader program - texture non square doesn't work. I force 512*512 for the test For the second point, i have no idea why it works in an activity and not in the LWP. diff --git

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-17 Thread laurent mallet
My Galaxy Tab ROM is XWJJ4. The problem with OpenGL ES 2.0 Livewallpaper seems related to FBO. If i use them, it crashes on many phones. Only my N1 (CM7 alpha version 47) works. On 16 fév, 18:52, Michael meicpal...@gmail.com wrote: I am testing my live wallpaper on a Galaxy Tab, and it works.

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-17 Thread laurent mallet
I tried your livewallpaper with the official (carier Orange) ROM on my GalaxyTab and it doesn't work either. The problem is clearly the FBO. When you use a FBO in a LiveWallPaper, on your main surface you will have a Black Screen. The problem doesn't really crash your phone but you have no

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-16 Thread laurent mallet
The blurred lines livewallpaper doesn't work on Samsung Galaxy S (and Galaxy Tab), Droid, and Milestone. It works only on my Nexus One. The GLWallpaperService doesn't work either. We have a black screen or green screen. That's strange because many LWP with OpenGL ES 1.x as Aquarium are working.

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-16 Thread Michael
I am testing my live wallpaper on a Galaxy Tab, and it works. On Feb 16, 5:12 am, laurent mallet laurent.mal...@gmail.com wrote: The blurred lines livewallpaper doesn't work on Samsung Galaxy S (and Galaxy Tab), Droid, and Milestone. It works only on my Nexus One. The GLWallpaperService

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-15 Thread String
Having used GLWallpaperService for several live wallpapers (and if you're reading this, Robert, my thanks) - albeit no OGLES2.0 - my advice would be to just extend it for the methods you need. It's a very straightforward port from GLSurfaceView; the methods line up very nicely, so if OGLES2.0

[android-developers] Re: OpenGL ES 2.0 for Live Wallpapers

2011-02-15 Thread Michael
In the time before my first post was approved by the moderators, I found a solution at https://github.com/ghisguth/blurred-lines-live/blob/master/src/cxa/lineswallpaper/Wallpaper.java . -- You received this message because you are subscribed to the Google Groups Android Developers group. To