Note that the number displayed at the bottom is not the FPS, it is the
time spent to render a frame (avg on 10 samplers)
On Mar 1, 12:25 pm, opengl es fcalz...@gmail.com wrote:
Hi,
yes it uses the latest emulator package; the 1.1rc1 one, and didn't do
anything specific foropengles
franck
Hi,
yes it uses the latest emulator package; the 1.1rc1 one, and didn't do
anything specific for opengl es
franck
On Feb 27, 7:39 am, Sachin pandhare sachinpandh...@gmail.com wrote:
Hi Franck,
the performance looks good. this is on emulator if i am not wrong.
does it use the latest
Hi Franck,
the performance looks good. this is on emulator if i am not wrong.
does it use the latest Android package as it is or with some
modification for OpenGL ES ?
Sachin
On Feb 26, 2:39 pm, fcalzada fcalz...@gmail.com wrote:
Hi all,
here is a little video about my android opengl show
I love pool and can't wait for the game. You're doing a game, right?
Right? I'll be your first customer ;)
Cheers
On Thu, Feb 26, 2009 at 11:39 AM, fcalzada fcalz...@gmail.com wrote:
Hi all,
here is a little video about my android opengl show case, which is
actually a 3d pool game.
It
Hi,
Yes it's a game, but i'm not sure i'm gonna sell it... I'm not that
good in graphics :) and I'm afraid about performances
On Feb 26, 11:12 am, Stoyan Damov stoyan.da...@gmail.com wrote:
I love pool and can't wait for the game. You're doing a game, right?
Right? I'll be your first
I'd buy the pool w/ the current graphics :) or you could hire a
designer and then sell it to the masses
On Thu, Feb 26, 2009 at 12:46 PM, opengl es fcalz...@gmail.com wrote:
Hi,
Yes it's a game, but i'm not sure i'm gonna sell it... I'm not that
good in graphics :) and I'm afraid about
Hey, I think it looks pretty decent and once you polish it and finish
it, I don't think you got anything to loose by putting it out for
sale. Well, except the 25$ you need to open an Android Market
account :).
Cheers,
Mihai
On Feb 26, 12:46 pm, opengl es fcalz...@gmail.com wrote:
Hi,
Yes
This looks pretty promising. Keep it up!
Did you use any extensions from GL11 or any other OpenGL ES 1.1
features (undocumented)? If so, please post information to this
thread:
http://groups.google.com/group/android-developers/browse_thread/thread/1d94cd6cc4554e8e
I am interested in the
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