draw everything to an offscreen image then just draw the image onto
the canvas for each ondraw
On May 14, 5:21 pm, ellipsoidmob...@googlemail.com
ellipsoidmob...@googlemail.com wrote:
By overriding onDraw you're taking responsibility for drawing the
whole view, so you have to draw everything
By overriding onDraw you're taking responsibility for drawing the
whole view, so you have to draw everything everytime
I don't know the layout of your UI, but possibly you can use a view
layout with view subclasses such as ImageView - these will then take
care of their own drawing evenrs.
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