Hi Gary,
thank you for your reply!
Unfortunately "trusting" the Google Play API is exactly what I'm having a
problem with in this case:
I'm convinced that Problem 2 in my original post is a fundamental design
flaw in the API. And I still haven't found a good way to work around it
(other than
Hi,
I'd suggest you use the In-App purchase testing facilities Google provides
- https://developer.android.com/google/play/billing/billing_testing.html -
to test your theories about perceived failure scenarios.
When In-App purchases was initially introduced Google also recommended
using your
Bump!
I'm really amazed that nobody seems to care about this! Shouldn't this be
relevant to everyone selling consumable items on the Play Store? Has no-one
ever experienced this failure mode coming up in production?
Obviously, there's always the possibility that I'm just misunderstanding
PS: This is a cross-post from StackOverflow
(http://stackoverflow.com/questions/30921789/working-around-api-purchase-logic-flaws-for-consumables-in-google-plays-billing)
where I haven't been able to get any answers to this. Also: My apologies
for all the line-breaks. Not sure where they all
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