i solved that problem
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I hit the same problem and fought with it for a while. For me it
occurred only on some phone models. My conclusion is that it is a bug
with SoundPool itself. I never found any work-around so I changed to
playing my looping sounds directly with dedicated MediaPlayer
instances.
On Jun 5, 9:18 pm, kr
using soundpool not medi
thanks 4 this
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FYI ... MediaPlayer looping isn't entirely 'stable'. See:
http://code.google.com/p/android/issues/detail?id=18756
On Monday, June 11, 2012 2:35:14 AM UTC-4, Tamás Kovács wrote:
>
> Sorry I don't have time to read your code. But in the past, I also had
> issues, when I needed to loop soundpool s
Sorry I don't have time to read your code. But in the past, I also had
issues, when I needed to loop soundpool sounds that were stopped()
before they needed to play again (in looped mode).
If you can't find a solution, I can think of two alternatives:
1. Implement manual looping: not too elegant a
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