Hi all,
I'm trying to find the best way to implement a loading screen when
using a GLSurfaceView.
Basically the situation is this:
The app (game) loads a bunch of textures into VRAM when the GL surface
is created (onSurfaceCreated), however these textures are only for the
current level of the
Well, I think the easiest thing for you would be to add an overlay
view on top of your openGL view.
This is fairly easy.
On your activity's onCreate you could do this:
LinearLayout base = new LinearLayout(this);
FrameLayout frame = new FrameLayout(this);
YourGLView gl_view = new
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