Yeah, but if Android doesn't use USB except to act as a USB device
externally and do things like talk to the SD card slot internally,
then expecting an intent to be sent when any USB device is plugged in
might be a bit much.
A general Linux approach, like listening for the DeviceAdded signal
from
We ran core tests by the command /development/testrunner/runtest.py -
v --coverage core and got coverage report successfully. But the
reports says all are 0%.
We ran apidemos and got coverage report which looks good.
Below is the console output for core tests:
I don't want to test individual activities.
I know how to for the choice of the language using something similar
to the code you post.
However, I don't want to create an option Language in the
configuration of my application, I just want to use the setting of the
mobile.
So, does someone know
Hello fellow Androids!
I have been attempting, in vain, to play video via VideoView using
the code below and several variations there of.
Of course i am a new!.. but waiting for any assistance to come from
beginners has proven to be an exaperational pause in my effort to
learn something new. We
Thanks a lot to help me.
I will try to understand what you said . Do you mean Android couldn't
detect the USB plug-in and mount it automatically until now? Or in
other words, the SDK doesn't surport that.
Then how should i understand the
android.intent.action.MEDIA_MOUNTED ? How to use it and
Any one can help?
On Dec 10, 12:55 am, Menny menn...@gmail.com wrote:
Hi,
I'm looking for a way to provide to the NotificationManager an icon
which was not statically created, but rather created at run-time by
the application.
I want to write a very simple weather application, which shows
In fact that's what Google does (or at least did at a certain point in
time), too.
When I meddled with a single MapActivity that could switch between
OpenStreetMap- and Google-Content, I constantly ran into OOMs. I found
out that internally the Google Maps-API had an OutOfMemoryHandler that
was
Hi,
Thank you for your providing information.
However, my liquid is still not working...
My Liquid have been detected as four devices by my PC(Windows XP and
Vista).
USB\VID_0502PID_3202MI_00
USB\VID_0502PID_3202MI_01
USB\VID_0502PID_3202MI_02
USB\VID_0502PID_3202MI_03
I tried your
Thanks but I tried to follow these indications too but still nothing
recognized...
Mikael
On Dec 11, 8:16 pm, Andrei gml...@gmail.com wrote:
look at the bottom ofhttp://developer.android.com/guide/developing/device.html
On Dec 11, 11:12 am, Mikael mikael.rous...@gmail.com wrote:
Hi,
As the title mentioned. I have a normal Java application, normally, we
start an Android application from a Main Activity, now I must start it
from my application. Is there any way to archive it ?
Many thanks
Regards
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Hi,
I am having a service class and a activty. If I try to animation in both
class at the same time, the animation is not proper. It flickers. Can any
one let me know if two animations cannot be done on the display at the same
time. Will it affect the performance?.
Thanks Regards,
Sathya
--
Hi Kris,
yes, this is the general bugtracker for the Android open-source
project. Please use it. I think it is adequate also for documentation
issues or feature requests. I don't know about your specific issue,
but the issues are being looked at by the Android team (mostly Google
guys) and worked
hi,
i'm running the videoplayer code using videoview concept.
in emulator it showsthis video cannot be played
i have tried all the input types mp4,wav,3GP,...
please any one help on this.
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Hi Brian,
unfortunately I don't have a 2.0 phone, and the emulator does not have
working authenticators.
-- ...I try to add a contact programatically using the
ContactsContract API. What happens? This I'm not completely clear
on. If you use the RAW_CONTACTS uris, I suppose you [must?]
att
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For more options,
I used a ndk library to decode the frames and update the ShortBuffer
with RGB565 format.
I allocate the buffer in the activity like below.
ShortBuffer m_byteCanvas = ShortBuffer.allocate(m_width * m_height);
...
And I use GLSurfaceView and set the renderer for it.
mGLSurfaceView = new
12-12 12:25:13.412: INFO/ActivityManager(589): Starting activity:
Intent { act=android.intent.action.MAIN cat=
[android.intent.category.LAUNCHER] flg=0x1020
cmp=com.sample.headerlist/.headerlist }
12-12 12:25:13.530: INFO/ActivityManager(589): Start proc
com.sample.headerlist for activity
Hi all,
I've been trying for days to build the android source in Ubuntu. I
followed all the steps outlined in http://source.android.com/
download, but the actual make of the source fails. I captured the
terminal output and saved it to Google Docs in the hopes that someone
a lot smarter than me
I think I'm a little confused about how bitmap scaling is working with
Android 2.0. We have an activity with a ListView which displays a
small image (let's say 65x90sp) in each list item. The image source
is just an image from the camera but we have specified that 65x90sp
size for the ImageView
Hi All-
Does anyone know where the value for Use incoming call volume for
notifications is stored?
This is a checkbox found in the Ringer Volume settings that allows you
to set a separate notification volume and incoming call volume. I
would like to programatically toggle the value, but I can't
Ok ! Now that I am able to fire up the alarm, how can I fire up the
alarm with a little more context ? Like for example, I want to have my
alarm give me a record id when it wakes me up ! How can I acheive that
in a broadcast receiver ?
regards
Jagat
On Dec 9, 7:14 pm, Jags jag...@gmail.com
Is there no one who could help me?
On Dec 12, 12:57 pm, Abhi abhishek.r.sha...@gmail.com wrote:
12-12 12:25:13.412: INFO/ActivityManager(589): Starting activity:
Intent { act=android.intent.action.MAIN cat=
[android.intent.category.LAUNCHER] flg=0x1020
On Dec 8, 10:41 pm, Joerg Pleumann joerg.pleum...@gmail.com wrote:
Regarding android.jar, I never checked but I could imagine that it
contains only the public API classes and might even have the actual
bytecode erased. Nothing is ever run against it. It is just there to
make Javac or Eclipse
How are you going to run a JVM that could start an Activity without
installing an Android application?
On Dec 12, 5:00 am, Le Tuan Anh anhlt1...@gmail.com wrote:
As the title mentioned. I have a normal Java application, normally, we
start an Android application from a Main Activity, now I must
I found my software being illegally distributed on this website. I
thought some of you would like to know about it. They are charging
9.99 for unlimited access to over 300 apps, illegally.
http://www.androidplayground.net
I will report back with the results of my attempt to have the site
remove
Stupid man plain Stupid. :)
It was the adapter.
On Dec 12, 3:40 pm, Abhi abhishek.r.sha...@gmail.com wrote:
Is there no one who could help me?
On Dec 12, 12:57 pm, Abhi abhishek.r.sha...@gmail.com wrote:
12-12 12:25:13.412: INFO/ActivityManager(589): Starting activity:
Intent {
There is a topic already about this
http://groups.google.com/group/android-developers/browse_thread/thread/96d617a9e11cedfc?hl=en
and there must be some kind of view for this. It is used in the Google
Maps application..
On Dec 10, 3:28 am, Julian Chu walking...@0xlab.org wrote:
Hi,
A Button
Anyone else noticing problems with the rankings in the Android Market
today? For the GamesCardsCasino category, the top three apps for the
past couple of weeks have consistently been the solitaire megapack,
the dominoes app, and Ahoy Matey. Viewing the market from my Droid all
day, those apps are
Just tested on my Droid. That does indeed work.
Thanks!
On Dec 11, 9:25 pm, Micah mi...@zoltu.net wrote:
The application only needs permission to ask authenticators for access
to anaccount, but when they install they don't have to say which
accounts the app will access. Just because an app
Website responded immediately, vowing to remove the app by the end of
the night.
On Dec 12, 5:28 pm, iPaul Pro mr.paulbu...@gmail.com wrote:
I found my software being illegally distributed on this website. I
thought some of you would like to know about it. They are charging
9.99 for unlimited
I would advise to everybody to create Google alert for paid app
You'll get updates daily
put your app name apk
MyAppName apk
On Dec 12, 6:26 pm, iPaul Pro mr.paulbu...@gmail.com wrote:
Website responded immediately, vowing to remove the app by the end of
the night.
On Dec 12, 5:28 pm, iPaul
The News Weather category, something I watch closely, is nominal
today, everything where it should be.
Could it be the dev unpublished those apps for some reason?
-John Coryat
Radar Now!
What Zip Code?
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You received this message because you are subscribed to the Google
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does lsusb show your device?
On Dec 12, 7:23 am, Mikael mikael.rous...@gmail.com wrote:
Thanks but I tried to follow these indications too but still nothing
recognized...
Mikael
On Dec 11, 8:16 pm, Andrei gml...@gmail.com wrote:
look at the bottom
@Andrel - Thats exactly how I found out about this.
On Dec 12, 6:57 pm, Andrei gml...@gmail.com wrote:
I would advise to everybody to create Google alert for paid app
You'll get updates daily
put your app name apk
MyAppName apk
On Dec 12, 6:26 pm, iPaul Pro mr.paulbu...@gmail.com wrote:
No, the apps weren't unpublished...I'm the author of Dominoes. It
appears to be back to normal now, though I think what they were
showing were old rankings for the better part of the last 24 hours.
I'm sure the devs of those apps appreciated the bump.
On Dec 12, 5:57 pm, Maps.Huge.Info (Maps API
I don't recognize the ARGH!!! error messages. I wonder if you're
using an incompatible version of Java. Android needs version
java-1.5.0-sun.
You don't mention which version of Ubuntu you're using. If it's the
latest version, then that may be the source of your problems. Android
won't build on
My guess is that your problem is that you are trying to create a non-
power-of-two sized texture, which is not supported on the G1. Try
using 512 x 512 as your texture dimensions. You can continue to use
480 x 320 for glDrawTexOES.
Here's how you can debug problems like this by yourself in the
Hi,
I am having lots of troubles in Eclipse ADT DDMS. When I start Eclipse
IDE and some android project is open, console tab begins to show the
following lines:
[2009-12-13 03:03:07 - ddms]Failed to reopen debug port for Selected
Client to: 8700
[2009-12-13 03:03:07 - ddms]Invalid argument
I'm working on an application that will randomly point an arrow in a
direction, and have that arrow maintain it's direction if the device
is moved. All I want to do it get the magnetic field readings as
degrees and I can do it from there. The problem I'm having is getting
the magnetic field
One pattern for using XML preferences is to run
addPreferencesFromResource once and only once, the first time your app
is executed. You probably know that preferences can be saved and
persist from one run of the application to the next. Use a boolean
preference to determine if it is the first
Okay, so I got a little further, I'm now stuck at the point where I
can pull values, but they are the micro-tesla measurements. How do I
get degrees from this?
On Dec 12, 8:13 pm, Jeffrey jeffisagen...@gmail.com wrote:
I'm working on an application that will randomly point an arrow in a
Thanks!
You are right, the GL_INVALID_VALUE error is caused by the dimensions.
Now the glTexImage2D seems to be okay. But it only gives me a white
screen on my phone.(It works on the emulator)
Any idea?
On 12月13日, 上午9时57分, Jack Palevich jack.palev...@gmail.com wrote:
My guess is that your
I get it. I forget this lines.
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER,
GL10.GL_LINEAR);
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER,
GL10.GL_LINEAR);
Thanks again. It works fine now. It only takes 15-20ms to draw one
frame. lol.
On 12月13日,
Up.
Anybody can help on this?
On 12月11日, 上午11时27分, zhiyazw zhiy...@gmail.com wrote:
Thank you, Mark.
I read your linked topic, But AlarmManager is not suitable to me.
My service is not started periodically, it started by broadcast,
Actually by android.intent.action.PHONE_STATE.
On each
Help!
I have some transparent graphics in my game. Up through 2.0.0 they
have looked fined. Since Android 2.0.1 though, some parts of the fully
transparent regions of the graphics are instead slightly opaque (e.g.
a circular gradient that goes to 100% transparency will have a faint
halo around
Hi, I have succeeded.
; Acer Liquid
%SingleBootLoaderInterface% = USB_Install, USB\VID_0502PID_3201
%SingleBootLoaderInterface% = USB_Install, USB\VID_0502PID_3202MI_00
%SingleAdbInterface% = USB_Install, USB\VID_0502PID_3202MI_01
%CompositeAdbInterface% = USB_Install,
I found an answer to my question, woot! Here it is:
http://groups.google.com/group/android-developers/browse_thread/thread/2f3507f57f910201/58baa85ba435c26f?lnk=gstq=transparent+png#58baa85ba435c26f
And to summarize:
If your transparent graphics look crappy (they have faded halos around
them or
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