[android-developers] Re: Developers Phone Program
http://android.brightstarcorp.com/index.htm That just forwards you to your market page, you then need to click the 'development phones' link at the bottom to view the phones on offer. Unfortunately they are both old (G1 Nexus1) and no cheaper than buying new now, so I'd not recommend this route at all. A On Mar 18, 11:34 am, String sterling.ud...@googlemail.com wrote: http://android.brightstarcorp.com/index.htm -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] User can purchase other apps but not mine?
Hi all, I just got an odd email from a prospective customer... So, I have tried to download numerous times from US android phone and have card declined. Google account works ffine for other apps is this a common issue Looking at the checkout it appears his card has been declined repeatedly, and he's tried updating the details but to no avail. I'd normally assume he'd made some kind of user error or had something up with his card, but he states that it's working for other apps. I've mailed him back to clarify it's actually other purchases that work, not just free downloads, but in the mean time has anyone seen this happen before and/or know anything I can do to fix it? (App is called 'TouchTag' if that helps?) Thanks, Adam -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: In-App Payments with Single-Click Checkout
Google made the mistake very earlier on (and still today) in not defining payment processors. It seems quite clearly defined to me? Payment Processor(s): Any party authorized by Google to provide payment processing services that enable Developers with optional Payment Accounts to charge Device users for Products distributed via the Market. If they pull these apps then they also need to pull every other merchant offering credit card transactions. Only if those other merchants are not authorised by Google? Maybe Amazon etc actually went the proper route and got authorised, who knows? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Maps GeoPoint: Accessing and changing data?
On Feb 25, 2:59 am, TreKing treking...@gmail.com wrote: On Thu, Feb 24, 2011 at 8:56 PM, SEWilco sewi...@gmail.com wrote: Can my app access GeoPoint data and change it? What data? Well seeing as a geopoint only contains a latlong what data do you think? I'm not finding a way to access data which has been added to a Google Maps Overlay. What data? Why be a dick, if you cant help him just move on to the next thread. I only see ways to trigger actions on existing data, but not access the data for the points. not as far as I'm aware, but I dont see why you'd need to, the map is just a display, you must have created the geopoints and added them to the map so surely you already have this info? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Maps GeoPoint: Accessing and changing data?
I fail to see how asking him what data he's talking about makes me a dick. Calling someone a dick on a public forum though ... You are of course entitled to your opinion. And lord knows I've been called worse. Well if you'd actually explained that you couldn't help him without further info, or that his question didn't make much sense (as I did) that would have been appropriate, but a reply of 'what data?' 3 times is even less clear than his original question and the repetition makes it sound like you are simply mocking the OP. I didn't call you a dick, merely asked if that's they way you wanted to come across on a public forum? I get it, I've read your 'response to comments page', you're edgy, sarcastic and enjoy mocking people, cool, but I'm sure you're aware that may sometimes comes across as simply being a dick on first exposure. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Smooth OpenGL movement and animation tips.
RE 4, I think you've missed the point. I mean when checking for smoothness you should use airplane mode and kill everything. You need to know any glitches you see aren't related to what's going on in the background. I didn't mean you should tune your game so it only runs in airplane mode. you're correct, I did completely miss the point, not a bad idea really :) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: GOOGLE TO BAN PAYPAL?!
...Google set themselves up when they didn't define payment processors. um, but they do, at the top they clearly define this as... Payment Processor(s): Any party authorized by Google to provide payment processing services that enable Developers with optional Payment Accounts to charge Device users for Products distributed via the Market. ...so unless you guys are authorized by Google to do this surely someone using your system is just as open to being pulled as anyone else? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SDK or some tool to develop a VERY simple Android game?
you probably won't be using the ui stuff much if you're making a game so I wouldn't worry about that. I did a blog post about 3 of the popular Android games libs a while back, one of these should help... http://www.dustypixels.com/blog/2010/11/17/native-android-ogl-game-libraries-3-of-the-best/ Adam On Feb 24, 10:16 pm, Ryan Stonn ryanst...@ryanstonn.com wrote: Oops! This got buried in my Inbox, sorry for my late reply. Can you give me some links that you think would help since I am coming from a plain java background? Thanks! Ryan On Thu, Feb 17, 2011 at 1:22 AM, Justin Anderson magouyaw...@gmail.comwrote: Well, you can't create the game in plain java because Android has its own UI classes... Really it depends on the type of game you are trying to create. On Wed, Feb 16, 2011 at 9:13 AM, musicgu7 music...@gmail.com wrote: Hey! I am decent in Java and now I want to make a very simple android game, would you recommend I do it in plain Java (I have never made a game in java) or is there a tool like what these guys are promoting : http://game-editor.com/Main_Page that you can recommend? Thanks! Ryan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Smooth OpenGL movement and animation tips.
It's good of you put some suggestions out there to help others, and I'm not trying to have a dig, but none of those tips have anything to do with opengl(es) specifically. If you really want some indepth opengles tips and insight you can't go far wrong with reading through the posts on the badlogic blog: http://www.badlogicgames.com/wordpress/ RE 1- this depends rather on what you are making, I'm currently building a fast shooter and have specifically chosen not to do this, if a frame takes longer to render I'd prefer the game to slow down and still be playable than have the enemies suddenly 'jump' because the time elapsed is greater than average, your point 5 may help this though I guess. 2 3 - agreed, the GC is not your friend (although its a lot better in gingerbread than previously), and surprisingly few people seem to know about or use some of the cool tools hidden in the ddms view. 4's not really practical when testing real world situations, you can't ask your users to switch to airplane mode to use your app. sorry to be so pedantic :) A On Feb 24, 4:21 pm, Tom Cowan tttco...@googlemail.com wrote: I'm sure anybody who's used openGL will of come across a situation where the animation or movement isn't smooth so here are some tips in the hope of people posting some more. 1. Make sure you animate/move using a timer to maintain a constant rate of movement regardless of processing speed. So, x = now draw 1st frame y = now movementFactor = y - x; draw 2nd frame repeat That sorts some problems. 2. Stop the GC firing. If you're getting the gc firing message in the logcat whilst movement or animation is taking place your likely to be allocating ram. You can check this in ddms, goto the allocation tracker, hit start tracking then get allocation and you'll see what methods have been allocating ram. 3. Stop allocations even if the GC isn't firing! This helped me a bundle, I was allocating a lot of Strings and once I sorted this out I found the frame rate to fluctuate less. 4. Put the phone in airplane mode when doing performance testing and kill all tasks prior to running your app. 5. (Not tried this one yet) Apparently you're eye is very good at seeing jerks in animations.movement so it's actually better to reduce your frame rate artificially as explained by Mario Zechner below, Average your delta times, it's the only way you can smooth things out. I use a window of 5 frames per second for which i sum up the delta times and divide by the number of frames. An example, 15ms, 15ms, 33ms, 15ms, 15ms will give you an average delta time of 18.6ms for frame 6. The 33ms will also influence the delta time of the next 4 frames after it. To avoid that effect you could use weighted averaging: frame delta times that are newer receive a higher weight (just an example, haven't boughtered using it) Does anyone have any other ideas concerning this topic? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to manually update nesus s to android 2.3.3
Have a look on your phones specific forums on xdadevelopers, thats where all the 3rd party rom cooking action goes on http://forum.xda-developers.com/ On Feb 24, 9:21 am, tarunmalhotra tarun.mak...@gmail.com wrote: I am looking for a link to download and manually update my nexus s to 2.3.3. I cant wait for the OTA update. I there there are a lot of users like me who like to do the same. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Send via...-integration?
Have a look in the docs at content providers: http://developer.android.com/guide/topics/providers/content-providers.html On Feb 24, 10:04 am, SvenAbels ab...@ascora.de wrote: Hi, I'd like to develop a small application for uploading a photo after it has been taken with the camera of the phone. When clicking the share- Button in Android, a lot of applications/sites are listed, e.g. Flickr, Mail, Picasa, etc. I would like to place an opwn entry into this menu. Could someone point me to the right direction telling me what I would have to do for that? Best greetings, Sven -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Resizing and relocating images/text (similar to powerpoint), on android
Off the top of my head I'd agree with your mentor if you are working with standard android ui elements, however if you were to draw the whole view yourself using canvas/ogl it shouldn't be too hard to trap the raw touch inputs and drag/resize elements at will. You'd need to build your own scene manager to handle working out what element has been touched, wether the user is pinching, rotating etc. More work than just dropping some ui elements in an xml file but not impossible. On Feb 23, 4:08 pm, Cruiser hassan.alura...@gmail.com wrote: Hey all i'm a budding programmer under the tutelage of a more experienced programmer and we're kinda at odds Basically i thought of a concept of developing an application that allows users to create presentations, and on the back end allowing the user to resize and relocate the images/text on screen so that they can freely design each page of their presentation. now it's not entirely like powerpoint, i know powerpoint can do a whole lot more, but this feature alone is where my mentor and i disagree. My mentor tells me it is an incredibly difficult feat to do on Android and would take months just to implement a feature that allows users to relocate and rescale images and text (jsut to clarify, i mean in powerpoint for example when you insert an image you can drag the image to make it bigger or smaller, and also drag it anywhere on the screen) I'm currently using a virtual android emulator to tinker with the interface and learn the ropes, but i'm wondering if maybe i'm getting too ahead myself in thinking that this feature could be implemented, and isn't as difficult as my mentor is making it out to be Any feedback would be reallyy appreciated. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Licensing - How/where do we manage the ServerManagedPolicy?
Hi, So I've just published my first paid app to the Market and I used the new LVL with the default ServerManagedPolicy. On working through the docs and getting it set up I noted the references to the server response extras VT, GT, GR UT, and the impression I got from quotes such as a typical value would be 5 or more days., a typical value would be 10 or higher. etc was that we would have some way of setting these server response values per app when we upload them to the Market. Either I'm missing something, or there does not seem to be a way to set these in the Developer Console that I can see? If we can't set these, it's not really a 'managed' policy at all, but a random 'whatever the server decides to respond with' policy, particularly given the vagueness of the documentation. I really hate phone home licensing, and am only using it because it seems to be the only option to combat Android piracy. Ideally I want to just check once when the app is first launched, once a day or two later to check they didn't return it, then cache that for 6 months (forever?) to minimize disruption to my users. Is this kind of thing possible with the ServerManagedPolicy or do I have the wrong end of the stick about the 'management' features and have to roll my own? On a side note, if I can't buy my own app, how can I test my licensing is working in the wild? I got several 'NOT_LICENSED' responses in testing even when I set it to return 'LICENSED' in the console, so I'm not 100% convinced of its stability and want to actually see how well it works outside the testing environment, but apparently can't buy my own app to do so! Cheers, A -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en