affine transform that decomposes to include
scaling of an odd number of axis by a negative value? Nope, other than
that infinite number of ways, nope, no way.
On Apr 27, 7:13 pm, Juan Aranda-Alvarez juan.arandaalva...@gmail.com
wrote:
OpenGL works in 3D space, so if you would like
Oh, I forgot. See 9.150
http://www.opengl.org/resources/faq/technical/transformations.htm
On Tue, Apr 27, 2010 at 8:24 AM, Paolo brand...@gmail.com wrote:
Is it possibile to change the corrdinate system of openGL?
Now i have the origin in the botton-left corner, with the x-axis
points to
OpenGL works in 3D space, so if you would like another orientation you could
rotate the scene moving the POV (camera) position. But there is no way to
move from a right-hand coordinate system to a Left-side one.
On Tue, Apr 27, 2010 at 8:24 AM, Paolo brand...@gmail.com wrote:
Is it possibile to
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