[android-developers] LD_LIBRARY_PATH ignored on Android sometimes
Hi there, i have an android app which spawns many native executables dinamically linked with libraries i distribute with the package. To launch those binaries, i use the LD_LIBRARY_PATH environment variable to make them aware of the place to load the libraries from, but on some devices this doesn't work at all, the LD_LIBRARY_PATH is correctly updated but the binary fails to find the library anyway. This is not something i can reproduce because on my two devices ( Galaxy Nexus Nexus 7 with stock roms ) it just works fine. I tried many ways, for instance i spawn: Code: LD_LIBRARY_PATH=/my/package/custom/libs:$LD_LIBRARY_PATH cd /binary/directory ./binary And : Code: String[] envp = { LD_LIBRARY_PATH= + libPath + :$LD_LIBRARY_PATH }; Process process = Runtime.getRuntime().exec( su, envp ); writer = new DataOutputStream( process.getOutputStream() ); reader = new BufferedReader( new InputStreamReader( process.getInputStream() ) ); writer.writeBytes( export LD_LIBRARY_PATH= + libPath + :$LD_LIBRARY_PATH\n ); writer.flush(); But on those devices nothing seemed to work ... so i'm starting to think that this is a kernel related issue, some kernels ( like mine ) use the LD_LIBRARY_PATH, other kernels don't ( simply ignore it, or they're using just the LD_LIBRARY_PATH that was set on application startup, therefore there's no way to change it at runtime ). I also tried to use System.load but it didn't work, probably because those libs are not JNI ... is there something i could try before starting to think about using statically linked binaries ? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Long Click on ListActivity item
I'll be brief. I have a ListActivity that uses a custom Adapter implementing BaseAdapter. When I perform a click on an object, the method ListActivity.onListItemClick() gets executed. Is there a way to execute a different portion of code when I perform a LONG click on an item? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Long Click on ListActivity item
Thanks to both of you, it looks like I missed those methods. Regards, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] setImageViewResource not working
I have a simple widget (whose entire layout is just an ImageView) that starts and stops a service. From within the service, I'd like to switch the image displayed by such ImageView. So, i did this: public int onStartCommand(Intent intent, int flags, int startId){ RemoteViews remoteViews = new RemoteViews(getPackageName(), R.layout.main); remoteViews.setImageViewResource(R.id.imgView, R.drawable.image1); ... ... return START_STICKY; } and public void onDestroy(){ RemoteViews remoteViews = new RemoteViews(getPackageName(), R.layout.main); remoteViews.setImageViewResource(R.id.imgView, R.drawable.off); ... ... } But it doesn't work. onStartCommand and onDestroy are called, but the image doesn't change. What gives? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: setImageViewResource not working
How can I retrieve the correct appWidgetId from inside the service? On 19 Set, 22:30, YuviDroid yuvidr...@gmail.com wrote: Ciao Simone, probably it's stupid to ask this, but just to be sure: have you called updateAppWidget() after setting the RemoteViews object? Like this: appWidgetManager.updateAppWidget(appWidgetId, remoteViews); Yuvi On Sun, Sep 19, 2010 at 4:57 PM, Simone simone.russ...@gmail.com wrote: I have a simple widget (whose entire layout is just an ImageView) that starts and stops a service. From within the service, I'd like to switch the image displayed by such ImageView. So, i did this: public int onStartCommand(Intent intent, int flags, int startId){ RemoteViews remoteViews = new RemoteViews(getPackageName(), R.layout.main); remoteViews.setImageViewResource(R.id.imgView, R.drawable.image1); ... ... return START_STICKY; } and public void onDestroy(){ RemoteViews remoteViews = new RemoteViews(getPackageName(), R.layout.main); remoteViews.setImageViewResource(R.id.imgView, R.drawable.off); ... ... } But it doesn't work. onStartCommand and onDestroy are called, but the image doesn't change. What gives? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- YuviDroid Check out Launch-X http://android.yuvalsharon.net/launchx.php (a widget to quickly access your favorite apps and contacts!)http://android.yuvalsharon.net -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: setImageViewResource not working
Hey, thank you very much, I solved it this way though: appWidgetManager.updateAppWidget(new ComponentName(getApplicationContext(), MyWidget.class), remoteViews); Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] flashing element in ArrayAdapter
I have an ArrayAdapter in my activity, and when a certain event occur, I'd like to make a specific element flash, or have it highlighted in some way for a couple of seconds. Is there a way to do that? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: flashing element in ArrayAdapter
My class already extends ArrayAdapter. I was just wondering how can I retrieve a list of all the Views contained in the adapter, or if I had to keep track of them myself. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: flashing element in ArrayAdapter
Allright, I solved it. I made it so that the array adapter contains the list of the Views, and the getView() method simply returns list.get(position). I make the View flash by switching its visibility between VISIBLE and INVISIBLE for a second every 100ms, and it looks pretty decent. Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: flashing element in ArrayAdapter
Well, the view isn't long (average 5 elements, maximum 20). What do you suggest? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: flashing element in ArrayAdapter
I meat the list of course, not view :D -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: flashing element in ArrayAdapter
Ok, thanks. But I can say for sure that the list is not gonna be 2000 items long ;) Simone On 12 Set, 19:00, Mark Murphy mmur...@commonsware.com wrote: On Sun, Sep 12, 2010 at 12:52 PM, Simone simone.russ...@gmail.com wrote: Well, the view isn't long (average 5 elements, maximum 20). What do you suggest? Other than rethink your approach, I don't have a suggestion off the top of my head. I'm just telling you that if your maximum goes from 20 to 2000, and the user scrolls to the bottom, you're going to have memory problems. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Android Training...At Your Office:http://commonsware.com/training -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] problem with accented letters
I fill a TextView like this: TextView instructions=(TextView) findViewById(R.id.batteryInstructionsText); try { InputStream instrStr=res.openRawResource(R.raw.instructionsfile); byte [] text=new byte[580]; int i=instrStr.read(text); instructions.setText(new String(text).substring(0, i)); } catch (Exception e) { instructions.setText(res.getString(R.string.instrerror)); } The problem is that instead of accented letters (à, è, é, ù, ò..) a question mark is displayed. How can I solve this? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: problem with accented letters
Thank you so much, that helped a lot. The substring() call was just temporary, but thanks anyway ;) Simone p.s. the language was Italian :D -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] EditText in a simple Activity
I've got a simple activity layout wich contains a couple of EditText elements. Everything works ok, but the only problem is that when I open this activity, the Android keyboard is opened automatically as well, ready to take input for the first of the two EditTexts. Is there a way to avoid this? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: EditText in a simple Activity
Thanks, I'll give it a try. Simone On 10 Set, 20:48, TreKing treking...@gmail.com wrote: On Fri, Sep 10, 2010 at 11:56 AM, Simone simone.russ...@gmail.com wrote: Is there a way to avoid this? Try setting focus to something else. Beyond that, I think I've seen this asked before, search the group for soft keyboard focus and / or InputManager (I think that's what it's called). There some way to control the soft keyboard through that. - TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago transit tracking app for Android-powered devices -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: EditText in a simple Activity
I solved it with this: android:windowSoftInputMode=stateHidden Thanks again Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] [OpenGL ES] 2D controls over 3D world
Hi, I created a 3D world, and I managed to draw 2D overlay controls (as in a game) over it. I did it with this: public void onDrawFrame(GL10 gl) { //some 3d draws and transformations here gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); GLU.gluOrtho2D(gl, 0, WIDTH, 0, HEIGHT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); square1.draw(gl); square2.draw(gl); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPopMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); ... } Since I don't like it one bit, is there a more efficent (and elegant) way to do it? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: blank screen with opengl
Thank you SO much, it's just what I needed. Awesome tutorial. Simone On 16 Giu, 23:40, Max Gilead max.gil...@gmail.com wrote: I'd suggest going with some basic tutorial likehttp://insanitydesign.com/wp/projects/nehe-android-ports/and building on what you learn, modifying code little step by step so you're always a couple of Ctrl-Zs from a working version. Max -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] blank screen with opengl
I got this, to show a rectangle: private float[] sCoords = { // X, Y, Z GameRenderer.W/3, GameRenderer.H/3, 0, GameRenderer.W/3, 20f, 0, 30f, 20f, 0, 30f, GameRenderer.H/3, 0 }; ... gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); gl.glDrawElements(GL10.GL_TRIANGLE_FAN, VERTS, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); and previously: public void onSurfaceChanged(GL10 gl, int w, int h) { gl.glViewport (0, 0, w, h); gl.glMatrixMode (GL10.GL_PROJECTION); gl.glLoadIdentity (); gl.glOrthox(0, w, 0, h, -1, 1); W=w; H=h; rect = new Rectangle(); } I should see a rectangle, but I only see a white screen. Any help? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: blank screen with opengl
Hi, I solved the first problem by using gl.glOrthof(0, w, 0, h, -1, 1); instead of gl.glOrthox(0, w, 0, h, -1, 1); Now it shows a black rectangle, so no textures. I think it could be because the texture is too large, right? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Call start time
I need to know the time of calls start. I have extended PhoneStateListener and done this: public void onCallStateChanged (int state, String incomingNumber){ if(state==TelephonyManager.CALL_STATE_OFFHOOK) start=System.currentTimeMillis(); } But this gets the time of when I push the call button, while I need the time of when the other phone answers. Is there a way to do that? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Open the detail page of an application
I'd like to open the detail page of my application from the lite version of it. I did something like this: Uri.Builder builder=new Uri.Builder(); builder.path(market://details?id=package.mygame); Uri data=builder.build(); i.setAction(Intent.ACTION_VIEW); i.setData(data); How do I open the market now? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Open the detail page of an application
Yeah it didn't work! But this worked: i = new Intent( Intent.ACTION_VIEW, Uri.parse(market://details?id=games.joedodger)); startActivity(i); Thanks anyway! Simone On 1 Giu, 20:33, TreKing treking...@gmail.com wrote: On Tue, Jun 1, 2010 at 1:16 PM, Simone simone.russ...@gmail.com wrote: How do I open the market now? Assuming i is an intent, just call startActivity() with it. - TreKing - Chicago transit tracking app for Android-powered deviceshttp://sites.google.com/site/rezmobileapps/treking -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] make your application multimedial
Hi, I need for my application to be recognized as multimedial. In particular, I want that if the user sets the volume, it's the volume of multimedia applications, and not the one of the ring. Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: I can't find my own application in the market
Nope, my application uses 1.6, and I have not restricted the app region nor my phone is rooted. Here you can find the QR core of my application (it's free): http://www.androlib.com/android.application.applications-fartfactory-DwjC.aspx Thanks again, Simone On 16 Mag, 10:34, Martrinex ad...@martrinex.net wrote: What did you search for maybe one of us can find it? Try searching for pname:your full package name If you limited the apps region and you phone is from a different area it won't show. Acer Liquid should be and1.6 if your application uses a higher sdk then 5 it won't show. If your phone is rooted and you selected use copy protection is also shouldn't show. On May 15, 7:37 pm, Simone simone.russ...@gmail.com wrote: I just bought an Acer Liquid today, and of course the first application I looked for in the market was my own. I couldn't find it. What gives? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: I can't find my own application in the market
Ok I'll try that, thanks. On 16 Mag, 14:49, moneytoo m...@seznam.cz wrote: Turn off copy protection. On May 15, 8:37 pm, Simone simone.russ...@gmail.com wrote: I just bought an Acer Liquid today, and of course the first application I looked for in the market was my own. I couldn't find it. What gives? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: I can't find my own application in the market
It worked! How comes turning off that lets me find it? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: I can't find my own application in the market
oh god.. On 17 Mag, 01:22, Edward Falk ed.f...@gmail.com wrote: On May 16, 2:29 pm, Simone simone.russ...@gmail.com wrote: It worked! How comes turning off that lets me find it? I've never heard of an Acer Liquid before. I'm guessing that neither has the Android Market. Part of the way copy protection works is by only allowing approved devices to access copy-protected applications. If the firmware on your device hasn't been vetted by Google, it won't be allowed to see copy-protected apps. This happened with the HTC Eris a few months ago. A new version of the software was pushed without coordinating with Google first. For a week or so, Eris owners couldn't access copy-protected apps on the market. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Sending scores to the internet
Is it possible for me to add this feature in my game? I just need a little storage space somewhere on the internet to put the names and scores of the best players. Anyone? Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] I can't find my own application in the market
I just bought an Acer Liquid today, and of course the first application I looked for in the market was my own. I couldn't find it. What gives? Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] testing applications on non developer's-devices
Is there a way to do that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: testing applications on non developer's-devices
I don't know, I don't have an android device yet but I need one to test my game before releasing it. I was wondering if I had to buy the android device with android 1.6 on it, or if I could just take any device I wanted. I don't know how the whole thing works, that's it ;) Thanks Simone On 14 Mag, 10:59, plusminus stoeps...@gmx.de wrote: Why should that not work? On 14 Mai, 10:56, Simone simone.russ...@gmail.com wrote: Is there a way to do that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: testing applications on non developer's-devices
LOL if I can do that I don't see the point of developer phones in the first place :D One last question: how do I do that? Do I just plug the phone in and tell Eclipse to upload the apk there instead of launching the emulator? Thanks again, Simone On 14 Mag, 11:09, Carlos Silva r3...@r3pek.org wrote: Buy anyone you want :) On Fri, May 14, 2010 at 10:07, Simone simone.russ...@gmail.com wrote: I don't know, I don't have an android device yet but I need one to test my game before releasing it. I was wondering if I had to buy the android device with android 1.6 on it, or if I could just take any device I wanted. I don't know how the whole thing works, that's it ;) Thanks Simone On 14 Mag, 10:59, plusminus stoeps...@gmx.de wrote: Why should that not work? On 14 Mai, 10:56, Simone simone.russ...@gmail.com wrote: Is there a way to do that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group athttp:// groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: testing applications on non developer's-devices
Thanks Carlos! -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: vibrator and emulator
Ohhh ok thanks, at least I know now ;) Simone On 2 Mag, 06:32, David Turner di...@android.com wrote: The emulator simply doesn't support vibrator emulation at this point, sorry. On Sat, May 1, 2010 at 9:54 PM, Simone simone.russ...@gmail.com wrote: I have a simple problem: I make a simple call to Vibrator.vibrate(long time);, but in the logcat I don't see anything related to it. How can I test if the vibration works using the emulator? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] htc droid incredible
Just a couple of questions. If I buy the droid incredible, would I be able to: -use it in Italy -run my applications on it Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] vibrator and emulator
I have a simple problem: I make a simple call to Vibrator.vibrate(long time);, but in the logcat I don't see anything related to it. How can I test if the vibration works using the emulator? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] how to monitor the activities launching in real time, so I can count how many times it has been launched?
You can use the preferences to store an int value and increment it by one every time the onCreate() is executed Simone On Tue, Apr 6, 2010 at 12:37 PM, lei eirst...@gmail.com wrote: how to monitor the activities launching in real time, so I can count how many times it has been launched? ActivityManager somehow can do the similar work, but it is not on real time. would you help me? (i.e i had a background service running, it can detect when an activity has been launched, so it can record how many times this activity has been launched by user) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: AudioTrack in streaming mode
Allright, I'll give it a try, thanks Simone On 5 Apr, 08:43, ani anish198519851...@gmail.com wrote: You can use audiomanager apis to do what you are trying to do... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] AudioTrack in streaming mode
Hi everyone, I need to modify the volume of an AudioTrack, while it is playing a sound in streaming mode. I have something like this: minBufSize=AudioTrack.getMinBufferSize(11025, AudioFormat.CHANNEL_OUT_STEREO, AudioFormat.ENCODING_PCM_16BIT); fSound=new AudioTrack( AudioManager.STREAM_MUSIC, 11025, AudioFormat.CHANNEL_OUT_STEREO, AudioFormat.ENCODING_PCM_16BIT, minBufSize, AudioTrack.MODE_STREAM ); sample=this.getApplicationContext().getResources().openRawResource(R.raw.longfart); b=new byte[minBufSize]; fSound.play(); fSound.setPlaybackRate(11025/2 + 11025*(yPos+187)/(2*187)); fSound.setStereoVolume( volume, volume); try { c=sample.read(b, 0, b.length); } catch (IOException e1) { } while(c!=-1){ fSound.write(b, 0, c); try { c=sample.read(b, 0, b.length); } catch (IOException e) { } } This works ok and plays the whole song (it's just a few seconds). What I want to do is allow the user to change the volume while the stream is being played. Can it be done? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] change colors in an AnalogClock
Hi, I was wondering if it was possible to change the color of the minute and hour hands of an AnalogClock. Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] Re: storing an array of objects
Ouch, I realized Serialization wouldn't do the trick, and recreating timers wouldn't either. I need to reference the exact timer I created in a previous execution of the application, in order to be able to cancel it, for example. How can I do that? Thanks Simone On 31 Mar, 21:18, A1programmer derrick.simp...@gmail.com wrote: Why don't you just recreate the timers with the same values you used to create them with ? It's much easier to persist strings, such as the name, etc. On Mar 31, 12:02 pm, Simone simone.russ...@gmail.com wrote: Hi, I have an array of 5 Timer objects in my app, some of wich have been scheduled with a TimerTask. I need to be able to store and load these 5 Timers; is there a way to save Objects? Maybe storing the address of the array would be enough? How could I do that? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
[android-developers] saving the reference to an object
Hi, I have a Timer in my application, and would like to allow the user to set the timer, and maybe cancel it in another execution of the application. To do that, I need to have a reference to the Timer created in the first execution. How can I obtain that? Is there a way of storing/retrieving memory addressed? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] saving the reference to an object
mmm, I think I have to use the Handler class, am I right? Simone On Fri, Apr 2, 2010 at 10:27 PM, Simone simone.russ...@gmail.com wrote: Hi, I have a Timer in my application, and would like to allow the user to set the timer, and maybe cancel it in another execution of the application. To do that, I need to have a reference to the Timer created in the first execution. How can I obtain that? Is there a way of storing/retrieving memory addressed? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: storing an array of objects
That is what I was gonna do ;) Simone On Thu, Apr 1, 2010 at 4:58 PM, Kumar Bibek coomar@gmail.com wrote: You can extend the Timer classes and implement the Serializable interface to achieve serialization. Thanks and Regards, Kumar Bibek http://tech-droid.blogspot.com On Apr 1, 12:01 pm, ko5tik kpriblo...@yahoo.com wrote: On Mar 31, 6:42 pm, Kumar Bibek coomar@gmail.com wrote: You can serialize these objects, store it in files and retrieve it. Read up some articles on Serialization in Java. If they are Serializable - yes. But this is not suitable for long term storage or transfer to other destinations. What is FQN of those timer objects? ( BTW, java.util.Timer is NOT serializable, so you will need some data binding) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] storing an array of objects
Hi, I have an array of 5 Timer objects in my app, some of wich have been scheduled with a TimerTask. I need to be able to store and load these 5 Timers; is there a way to save Objects? Maybe storing the address of the array would be enough? How could I do that? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject.
Re: [android-developers] Re: storing an array of objects
Uhm ok, thank you for the tip. Simone On Wed, Mar 31, 2010 at 6:42 PM, Kumar Bibek coomar@gmail.com wrote: You can serialize these objects, store it in files and retrieve it. Read up some articles on Serialization in Java. Thanks and Regards, Kumar Bibek http://tech-droid.blogspot.com On Mar 31, 9:02 pm, Simone simone.russ...@gmail.com wrote: Hi, I have an array of 5 Timer objects in my app, some of wich have been scheduled with a TimerTask. I need to be able to store and load these 5 Timers; is there a way to save Objects? Maybe storing the address of the array would be enough? How could I do that? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using remove me as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] How good is the Android Dev Phone 2?
I was considering buying it, is it as good as the Nexus One? Wich features does it lack? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
[android-developers] Vibrator.vibrate() makes the application crash
Hi, I need in my application to make the device vibrate during the playback of a sound. I did something like this: Vibrator vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); ... vibrator.vibrate(mp.getDuration()); but it makes the application crash. What am I doing wrong? Does the emulator support the vibration? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Vibrator.vibrate() makes the application crash
I did this: uses-permission android:name=android.permission.VIBRATE/ But it still won't work. What gives? Simone On Mon, Mar 29, 2010 at 9:33 PM, Dan Sherman impact...@gmail.com wrote: Make sure you have the vibrate permission in your manifest. - Dan On Mon, Mar 29, 2010 at 1:31 PM, Simone simone.russ...@gmail.com wrote: Hi, I need in my application to make the device vibrate during the playback of a sound. I did something like this: Vibrator vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); ... vibrator.vibrate(mp.getDuration()); but it makes the application crash. What am I doing wrong? Does the emulator support the vibration? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Vibrator.vibrate() makes the application crash
Sorry for the double post, but I put that at the end of the manifest and it seems to work now. Still, I don't get any effect for the vibration. Shouldn't the emulator shake or something? Thanks again, Simone On Mon, Mar 29, 2010 at 9:50 PM, Simone Russo simone.russ...@gmail.comwrote: I did this: uses-permission android:name=android.permission.VIBRATE/ But it still won't work. What gives? Simone On Mon, Mar 29, 2010 at 9:33 PM, Dan Sherman impact...@gmail.com wrote: Make sure you have the vibrate permission in your manifest. - Dan On Mon, Mar 29, 2010 at 1:31 PM, Simone simone.russ...@gmail.com wrote: Hi, I need in my application to make the device vibrate during the playback of a sound. I did something like this: Vibrator vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); ... vibrator.vibrate(mp.getDuration()); but it makes the application crash. What am I doing wrong? Does the emulator support the vibration? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Vibrator.vibrate() makes the application crash
Ok, so that's the only way ;) Thanks a lot Simone On Mon, Mar 29, 2010 at 11:35 PM, Streets Of Boston flyingdutc...@gmail.com wrote: Nope. Your emulator won't 'shake'. I'm not sure what the call to 'context.getSystemService(Context.VIBRATOR_SERVICE);' returns when there is no vibration device in the phone. But i would check the return value of this call. If this call throws an exception, put it inside a 'try - catch' block: Vibrator vibrator = null; try { vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); } catch (Exception e) {} ... if (vibrator != null) { try { vibraor.vibrate(mp.getDuration()); } catch (Exception e) {} } Maybe one of these two 'try - catch' clauses are not necessary, but you get the idea :-) On Mar 29, 3:54 pm, Simone Russo simone.russ...@gmail.com wrote: Sorry for the double post, but I put that at the end of the manifest and it seems to work now. Still, I don't get any effect for the vibration. Shouldn't the emulator shake or something? Thanks again, Simone On Mon, Mar 29, 2010 at 9:50 PM, Simone Russo simone.russ...@gmail.com wrote: I did this: uses-permission android:name=android.permission.VIBRATE/ But it still won't work. What gives? Simone On Mon, Mar 29, 2010 at 9:33 PM, Dan Sherman impact...@gmail.com wrote: Make sure you have the vibrate permission in your manifest. - Dan On Mon, Mar 29, 2010 at 1:31 PM, Simone simone.russ...@gmail.com wrote: Hi, I need in my application to make the device vibrate during the playback of a sound. I did something like this: Vibrator vibrator=(Vibrator)context.getSystemService(Context.VIBRATOR_SERVICE); ... vibrator.vibrate(mp.getDuration()); but it makes the application crash. What am I doing wrong? Does the emulator support the vibration? Thanks Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com android-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.- Hide quoted text - - Show quoted text - -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: Modifying audio in real time
Hi, thank you very much for your answer. The problem I have is that I got an audio stream, say 5 seconds long. I want the user to be able to change the volume and the playbackrate while the sound is being played. I'm able to modify those parameters before i call the play() method, but I need to change them while the stream is being played as well What do you mean by you can upsample/downsample your streams to get the desired efect? Thanks again Simone 2010/3/26 Gabriel Simões gsim...@gmail.com Hello Simone. What problems have you been facing with AudioTrack? Besides the fact that you will need to handle all the overhead of time/ streams controling everything should work fine with AudioTrack, even using the Emulator. For the volume change for example, try to each position of your audio streams for a float between 0.0f (no sound) and 1.0f (volume at 100%) and cast back to short before playing. Should give you the results you want. For the SampleRate, once AudioTrack is created you cannot change it´s samplerate value, but you can upsample/downsample your streams to get the desired efect. Hope it helps, Gabriel On 23 mar, 17:57, Simone simone.russ...@gmail.com wrote: Hi everyone, I'll try to explain briefly what I need to do. I need to load an audio resource and play it, but I also need to be able to modify some parameters (like the volume, or the playback rate) while the audio is being played. For example, I might want to play a 10 seconds audio stream, and change the volume only after 3 seconds. Is there a way to do it? I've been experimenting a little with AudioTrack without results. Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] how to determine length of a video programmatically?
Try the MediaPlayer.getDuration() method Simone On Fri, Mar 26, 2010 at 5:58 PM, Abhi abhishek.r.sha...@gmail.com wrote: Is there a way to determine the length of a video before playing it? Thanks, Abi -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] How to sell through Android market?
Unfortunately I think you will have to wait for Google to allow the citizens of Singapore to sell their applications. Regards, Simone On Fri, Mar 26, 2010 at 7:49 PM, chib...@gmail.com chib...@gmail.comwrote: Hi, We are from Singapore would like to sell our applications through Android Market. We can't find the option for Singapore when we register a Merchant account with Google Checkout. Any solutions on this? Thanks, Boon -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
Re: [android-developers] Re: getDuration() in VideoView returns -1 !!!
Maybe posting some more code would be of help! Simone On Fri, Mar 26, 2010 at 7:20 PM, Abhi abhishek.r.sha...@gmail.com wrote: The idea was to post the same question with a relevant subject this time... don't think it should annoy you that much On Mar 26, 2:17 pm, Yahel kaye...@gmail.com wrote: Stop posting twice the same question. Wait for an answer in your original post. Yahel On Mar 26, 7:06 pm, Abhi abhishek.r.sha...@gmail.com wrote: Hi, Has anyone tried using the getDuration() method in VideoView? It returns a -1 for me always. Is there a way around? Thanks, Abhi -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+ unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
[android-developers] Modifying audio in real time
Hi everyone, I'll try to explain briefly what I need to do. I need to load an audio resource and play it, but I also need to be able to modify some parameters (like the volume, or the playback rate) while the audio is being played. For example, I might want to play a 10 seconds audio stream, and change the volume only after 3 seconds. Is there a way to do it? I've been experimenting a little with AudioTrack without results. Thanks, Simone -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words REMOVE ME as the subject.
[android-developers] Multiple Icon on Android App
I am trying to build an app that would have multiple icons with multiple captions based on the area. HOw can i do that in Android because right now there is no way to change the icon dynamically. It is tied to teh AndroidManifest file? Can I override it ? I was directed here by Android Market Forum Thanks in advance for all your help. Sim -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en