http://android.brightstarcorp.com/index.htm
That just forwards you to your market page, you then need to click the
'development phones' link at the bottom to view the phones on offer.
Unfortunately they are both old (G1 Nexus1) and no cheaper than
buying new now, so I'd not recommend this
Hi all,
I just got an odd email from a prospective customer...
So, I have tried to download numerous times from US android phone and
have card declined. Google account works ffine for other apps is this
a common issue
Looking at the checkout it appears his card has been declined
repeatedly, and
Google made the mistake very earlier on (and still today) in not
defining payment processors.
It seems quite clearly defined to me?
Payment Processor(s): Any party authorized by Google to provide
payment processing services that enable Developers with optional
Payment Accounts to charge Device
On Feb 25, 2:59 am, TreKing treking...@gmail.com wrote:
On Thu, Feb 24, 2011 at 8:56 PM, SEWilco sewi...@gmail.com wrote:
Can my app access GeoPoint data and change it?
What data?
Well seeing as a geopoint only contains a latlong what data do you
think?
I'm not finding a way to access
I fail to see how asking him what data he's talking about makes me a dick.
Calling someone a dick on a public forum though ...
You are of course entitled to your opinion. And lord knows I've been called
worse.
Well if you'd actually explained that you couldn't help him without
further
RE 4, I think you've missed the point. I mean when checking for
smoothness you should use airplane mode and kill everything. You
need to know any glitches you see aren't related to what's going on in
the background. I didn't mean you should tune your game so it only
runs in airplane mode.
...Google set
themselves up when they didn't define payment processors.
um, but they do, at the top they clearly define this as...
Payment Processor(s): Any party authorized by Google to provide
payment processing services that enable Developers with optional
Payment Accounts to charge Device
you probably won't be using the ui stuff much if you're making a game
so I wouldn't worry about that.
I did a blog post about 3 of the popular Android games libs a while
back, one of these should help...
http://www.dustypixels.com/blog/2010/11/17/native-android-ogl-game-libraries-3-of-the-best/
It's good of you put some suggestions out there to help others, and
I'm not trying to have a dig, but none of those tips have anything to
do with opengl(es) specifically. If you really want some indepth
opengles tips and insight you can't go far wrong with reading through
the posts on the badlogic
Have a look on your phones specific forums on xdadevelopers, thats
where all the 3rd party rom cooking action goes on
http://forum.xda-developers.com/
On Feb 24, 9:21 am, tarunmalhotra tarun.mak...@gmail.com wrote:
I am looking for a link to download and manually update my nexus s to
2.3.3.
Have a look in the docs at content providers:
http://developer.android.com/guide/topics/providers/content-providers.html
On Feb 24, 10:04 am, SvenAbels ab...@ascora.de wrote:
Hi,
I'd like to develop a small application for uploading a photo after it
has been taken with the camera of the
Off the top of my head I'd agree with your mentor if you are working
with standard android ui elements, however if you were to draw the
whole view yourself using canvas/ogl it shouldn't be too hard to trap
the raw touch inputs and drag/resize elements at will. You'd need to
build your own scene
Hi,
So I've just published my first paid app to the Market and I used the
new LVL with the default ServerManagedPolicy.
On working through the docs and getting it set up I noted the
references to the server response extras VT, GT, GR UT, and the
impression I got from quotes such as a typical
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