[android-developers] Looking for someone to test my Augmented Reality software on the milestone

2010-04-25 Thread tdom...@googlemail.com
Hi all, I'm the developer of AndAR, an project that brings Augmented Reality to Android: http://code.google.com/p/andar/ http://www.youtube.com/watch?v=VJ5QUlDX8nQ It runs well on the Nexus one and the G1, both phones I can test my software on. Though milestone users seem to have some trouble with

[android-developers] drawing video frames as a background through opengl

2010-03-11 Thread tdom...@googlemail.com
hi, I'm currently developing a application, that needs to draw video frames(the camera preview) as the background of a opengl scene. To do so, I currently use a quad to which I assign a texture containing the video frame. as opengl uses shared memory the images will be copied from one RAM location

[android-developers] Re: android floating point hardware support

2010-02-22 Thread tdom...@googlemail.com
, and the transformation therefor be handled at runtime? thank you :D On 22 Feb., 21:29, "tdom...@googlemail.com" wrote: > hey, > thanks for your information, that really helped :D > > The HTC Dream has MSM7201A as CPU. > I found the following spec for > it:http://pdadb.n

[android-developers] Re: android floating point hardware support

2010-02-22 Thread tdom...@googlemail.com
point at that point (and the driver performs floats->fixed > point conversions for you). > > The only way to tell is to benchmark on specific devices and compare the > results. > > On Mon, Feb 22, 2010 at 2:26 AM, tdom...@googlemail.com < > > tdom...@googlemail.com>

[android-developers] android floating point hardware support

2010-02-22 Thread tdom...@googlemail.com
I'm currently developing a application on a HTC Dream aka T-mobile G1. afaik the processor has a FPU coprocessor, called VFP (Vector Floating Point) in ARM terms. So far I couldn't find any information about if the FPU is used for floating point calculations or if those are emulated in software. do

[android-developers] Re: converting ycbcr 420 to rgb

2010-01-28 Thread tdom...@googlemail.com
I managed to use the referenced C code, through JNI. this seems to work. the code can be found in the svn repository. regards tobi On 7 Jan., 19:10, "tdom...@googlemail.com" wrote: > Hi, > I want to display the preview frames of an android smartphone on an > opengl texture

[android-developers] converting ycbcr 420 to rgb

2010-01-07 Thread tdom...@googlemail.com
Hi, I want to display the preview frames of an android smartphone on an opengl texture. As opengl es only support RGB and the preview frame is encoded with YCbCr 4:2:0. Therefor I have to convert from one to the other. Though I wasn't successful in doing so, so far. Maybe someone can help me with i

[android-developers] Re: help needed with project: preview image on a opengl texture

2009-12-11 Thread tdom...@googlemail.com
phics/CameraPreview.html But I want to draw the camera preview on an opengl object, through textures, do I really need to do that? On 11 Dez., 23:10, "tdom...@googlemail.com" wrote: > >You need to call setPreviewDisplay in surfaceChanged. > > ok thanks I will try that later. >

[android-developers] Re: help needed with project: preview image on a opengl texture

2009-12-11 Thread tdom...@googlemail.com
ause not > every device support 240x160. Use getPreviewSize in 1.6 or use > getSupportedPreviewSizes in 2.0. > > On Fri, Dec 11, 2009 at 3:47 AM, tdom...@googlemail.com < > > tdom...@googlemail.com> wrote: > > hi, > > I'm trying to get the preview images of the and

[android-developers] Re: help needed with project: preview image on a opengl texture

2009-12-10 Thread tdom...@googlemail.com
; example, it will say ESD20 in the midst of that long string. > > Also, I'm wondering, is it sufficient to exit the application to restore the > device's normal behavior? > > I appreciate the information if you're willing to reply.  Thanks! > > Stephen. > > On T

[android-developers] Re: help needed with project: preview image on a opengl texture

2009-12-10 Thread tdom...@googlemail.com
? > > Thanks! > > On Thu, Dec 10, 2009 at 11:47 AM, tdom...@googlemail.com < > > tdom...@googlemail.com> wrote: > > hi, > > I'm trying to get the preview images of the android Camera onto a > > opengl texture. I have been successful so far, it works most

[android-developers] help needed with project: preview image on a opengl texture

2009-12-10 Thread tdom...@googlemail.com
hi, I'm trying to get the preview images of the android Camera onto a opengl texture. I have been successful so far, it works most of the times. Though sometimes I will just get a black screen when starting/ resuming the application. I have been debugging for days, not finding any clue. When debugg

[android-developers] question concerning glteximage2d and buffers

2009-12-09 Thread tdom...@googlemail.com
for all those gl*Pointer functions you need to create bytebuffers through ByteBuffer.allocatedirect. when you want to load a texture through glteximage2d you need to supply a bytebuffer, too. can this be a "normal" bytebuffer or do I have to create this one too via allocatedirect? -- You received