Oh, I forgot. See 9.150
http://www.opengl.org/resources/faq/technical/transformations.htm
On Tue, Apr 27, 2010 at 8:24 AM, Paolo brand...@gmail.com wrote:
Is it possibile to change the corrdinate system of openGL?
Now i have the origin in the botton-left corner, with the x-axis
points to
OpenGL works in 3D space, so if you would like another orientation you could
rotate the scene moving the POV (camera) position. But there is no way to
move from a right-hand coordinate system to a Left-side one.
On Tue, Apr 27, 2010 at 8:24 AM, Paolo brand...@gmail.com wrote:
Is it possibile to
Sure there is, you just have to multiply by a suitable matrix. A simple
google query will tell you how it should be done.
On 28 April 2010 03:13, Juan Aranda-Alvarez juan.arandaalva...@gmail.comwrote:
OpenGL works in 3D space, so if you would like another orientation you
could rotate the scene
Is it possibile to change the corrdinate system of openGL?
Now i have the origin in the botton-left corner, with the x-axis
points to right, the y-axis points to up and the z-axis points to me.
I want the origin in the botton-right corner, with the x-axis point to
left, the y-axis point to up
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