Re: [android-developers] 3D Physics Engine For Android Demo

2010-03-17 Thread Jiri
Sorry to be off topic, but can somebody also point me to a 'decent' _2d_ 
physics engine.
I seen a few, but i was wondering what the general consensus is about 
the 'most' reliable one in terms of steady/continues development.


Cheers,

Jiri

On 15/03/2010 15:25, Kevin S. wrote:

I've completed my first Android application.   It as 3D demo with a
physics engine.   It uses the phone's accelerometer so that you can
shake the world by moving the phone around.   There are  options to
adjust things like gravity, friction, and elasticity.

   The physics engine is a 100% Java port of the open source JigLib
physics engine.

   However, I only have a Motorola Droid, and I don't know if it will
work on any other phone.   The project is set to use Android 1.6.

   Before I put it in the market, I was hoping to get some feedback
from the developer community here.

   If anybody is interested in 3D stuff or physics simulation, you can
give the app a try.   The link is on the follow page.   There is a
screen shot there so you can get an idea of what the app is.

http://www.pieintheskysoftware.com/menuitem-resources-pie-3d-physics-1-0.html

-Kevin



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Re: [android-developers] 3D Physics Engine For Android Demo

2010-03-16 Thread chris harper
I am impressed you guys are really helpful. I have an app that I am going to
launching in about another two months and I have the same issue. How do you
test it on different platforms?
Someone pointed me to this:
https://www.deviceanywhere.com/Independent%20Developer/Independent%20Developer_virtual_developer_lab.html

but you have to pay. I might still do it, but it is great to see people
helping out. So I might ask the same.

BTW your app works on the HTC Hero

-Chris

On Mon, Mar 15, 2010 at 8:25 AM, Kevin S. dada...@gmail.com wrote:

   I've completed my first Android application.   It as 3D demo with a
 physics engine.   It uses the phone's accelerometer so that you can
 shake the world by moving the phone around.   There are  options to
 adjust things like gravity, friction, and elasticity.

  The physics engine is a 100% Java port of the open source JigLib
 physics engine.

  However, I only have a Motorola Droid, and I don't know if it will
 work on any other phone.   The project is set to use Android 1.6.

  Before I put it in the market, I was hoping to get some feedback
 from the developer community here.

  If anybody is interested in 3D stuff or physics simulation, you can
 give the app a try.   The link is on the follow page.   There is a
 screen shot there so you can get an idea of what the app is.


 http://www.pieintheskysoftware.com/menuitem-resources-pie-3d-physics-1-0.html

 -Kevin

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[android-developers] 3D Physics Engine For Android Demo

2010-03-15 Thread Kevin S.
   I've completed my first Android application.   It as 3D demo with a
physics engine.   It uses the phone's accelerometer so that you can
shake the world by moving the phone around.   There are  options to
adjust things like gravity, friction, and elasticity.

  The physics engine is a 100% Java port of the open source JigLib
physics engine.

  However, I only have a Motorola Droid, and I don't know if it will
work on any other phone.   The project is set to use Android 1.6.

  Before I put it in the market, I was hoping to get some feedback
from the developer community here.

  If anybody is interested in 3D stuff or physics simulation, you can
give the app a try.   The link is on the follow page.   There is a
screen shot there so you can get an idea of what the app is.

http://www.pieintheskysoftware.com/menuitem-resources-pie-3d-physics-1-0.html

-Kevin

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Re: [android-developers] 3D Physics Engine For Android Demo

2010-03-15 Thread Marc Lester Tan
Works well on my Nexus One. Cool!

On Mon, Mar 15, 2010 at 10:25 PM, Kevin S. dada...@gmail.com wrote:

   I've completed my first Android application.   It as 3D demo with a
 physics engine.   It uses the phone's accelerometer so that you can
 shake the world by moving the phone around.   There are  options to
 adjust things like gravity, friction, and elasticity.

  The physics engine is a 100% Java port of the open source JigLib
 physics engine.

  However, I only have a Motorola Droid, and I don't know if it will
 work on any other phone.   The project is set to use Android 1.6.

  Before I put it in the market, I was hoping to get some feedback
 from the developer community here.

  If anybody is interested in 3D stuff or physics simulation, you can
 give the app a try.   The link is on the follow page.   There is a
 screen shot there so you can get an idea of what the app is.


 http://www.pieintheskysoftware.com/menuitem-resources-pie-3d-physics-1-0.html

 -Kevin

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