[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-26 Thread Streets Of Boston
If you render the Open GL graphics in the main thread (where user- input is received and handled), how are you going to program animated graphics when the user does not interact with the screen/keyboard at all? by issuing a log of handler.post(Runnable) commands ? Also, your sample code is

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-26 Thread quakeboy
I have mentioned that I had tried shifting the whole OpenGL code to a new thread and still don't see any performance difference. May be I can try once again, but I strongly doubt any improvement is gonna be there. Does any one know about the fill rate limitations ?? But As you can see I don't

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-25 Thread Sundog
Very cool! Thanks very much! After I get my current three projects out there I really want to dig into this. On Feb 25, 4:39 am, quakeboy prasna...@gmail.com wrote: Single Threaded OpenGL game ! (check bottom, you can download and use the helper class) Lighting disabled ! Depth Buffer

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-25 Thread Jon Colverson
On Feb 25, 11:39 am, quakeboy prasna...@gmail.com wrote: More info:- I tested by rendering on the touch event only.. frame rate drops only when u touch and drag and here I have just tested by tapping and releasing gently on the emulator and on the device As I said before, this is a very

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-25 Thread Mohan
do any one can refer me Android consultants? On Wed, Feb 25, 2009 at 9:22 AM, Sundog sunns...@gmail.com wrote: Very cool! Thanks very much! After I get my current three projects out there I really want to dig into this. On Feb 25, 4:39 am, quakeboy prasna...@gmail.com wrote: Single

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-25 Thread quakeboy
Yes I forgot to mention that, I took pains to change code to follow the same model as in OpenGL samples and found no improvement too ! My guess is that Its either OpenGL commands memory bandwidth is very less... as I use DrawElements only and only person I have heard to get tremendous fps was

[android-developers] Re: A big OpenGL speed issue + my code contribution to other OpenGL beginners

2009-02-25 Thread quakeboy
And moreover did you look at my drawFrame code... I have just two lines of code between the code to do the fps calculation !!! We have a good OpenGL development team here in our workplace who work on iPhones already. Even they were all puzzled as there is nothing complex here. and one thing one