ps : my picture file is a .jpg file, encode with the flex jpg encoder.
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the probleme was: I tried to use this picture as an OpenGL texture
but, its width was 1023 with is not a power of 2...
it works with the same picture, reSize to 1024.
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in the OpenGL android API =
Whether or not bitmap can have non power of two dimensions depends on
the current OpenGL context.
I load my OpenGL context using :
mEglContext = mEgl.eglCreateContext(mEglDisplay,
mEglConfig,EGL10.EGL_NO_CONTEXT, null);
do you know what do I have to use i order
I should create a new topic for this new question.
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