[android-developers] Re: First QVGA Android Phone — HTC Tattoo™ — on sale October 2009. Is your applicat ion ready?

2009-10-28 Thread htcand...@gmail.com

Thank you for your question.

We expect the same look and feel between the QVGA emulator and the
device, so if the UI of your application does not have a problem
displaying on the emulator, then it should not have a problem on the
device.

Regarding providing unlocked devices to developers, currently we don't
have such a plan. If we do receive enough demand from developers, then
we may consider to start offering our support in this area.



On 10月11日, 上午2時04分, JoaJP joachim.pfeif...@gmail.com wrote:
 First off, thank you for approaching the dev community (I assume to
 speak for the rest here...)

 Question (cc to androidsupp...@htc.com, for reference: this is a
 response to your post in the Android Developers group):
 After devs exhaust the tools and resources that Donut offers, and
 access to a physical device is still needed to appropriately test the
 apps for the different screen sizes (and potentially other behavioral
 changes outside of that aspect) - does HTC offer a path to such
 devices outside of having to purchase the devices outright?
 Example: Augmented Reality apps rely on sensor inputs that DDMS does
 not seem to support, at least at this point (Outside of that, it's a
 pain to work with DDMS/emulators to begin with). At the current price
 point of the average app, it takes a considerable amount of executed
 sales to recover that potential cost, to a degree that the acquisition
 of the various devices to perpetuate the app beyond the current set of
 devices cannot be justified. (Assuming the dev is unwilling to go into
 the hole on an ongoing basis).

 On Oct 10, 8:46 am, htcand...@gmail.com htcand...@gmail.com wrote:



  HTC Corporation is set to launch the HTC Tattoo(tm) -- the first Android
  phone with QVGA resolution -- this month with major European and Asian
  operators. The QVGA screen has helped make the HTC Tattoo a very
  affordable offering, while it still maintains HTC Sense and features
  such as a 3 Megapixel camera, WiFi, GPS and 4-way D-pad navigation to
  ensure compatibility with your applications and provide an excellent
  user experience. Because it was designed as an affordable,
  customizable phone, we expect it will lead many new users to the
  Android platform and create additional demand for Android Market
  applications.

  HTC Tattoo is powered by Android 1.6, also referred to as Donut, in
  order to support the QVGA resolution. Due to the new Android Market's
  filtering mechanism, QVGA devices will only see applications which
  have been recompiled with Donut. We strongly recommend that you
  recompile your applications with Donut to ensure that it is available
  to Tattoo and other Donut devices that take advantage of new
  resolutions on the market.

  To help you reach your total potential customer base on Android
  Market, we would like to share our experiences about the porting
  process. We will be posting FAQs and porting suggestions on our
  website so that you can leverage what we have learned and get your
  QVGA compatible applications published quickly and effectively.
  Furthermore, if you encounter problems not mentioned in our FAQ
  section, feel free to email us at androidsupp...@htc.com. Our
  engineering support team will try our best to resolve any porting
  issues.

  For HTC - Tattoo QVGA Technical support, visithttp://developer.htc.com/
  For more information on HTC Tattoo, 
  visithttp://www.htc.com/www/product/tattoo/overview.html- 隱藏被引用文字 -

 - 顯示被引用文字 -
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[android-developers] Re: First QVGA Android Phone — HTC Tattoo™ — on sale October 2009. Is your applicat ion ready?

2009-10-28 Thread JP

I've already tested the Tattoo's (and other) screen sizes; works fine
in the emulator... i've built that capability into my products from
day one. But that's starter issues;  emulator testing only goes only
so far.
As an example, there is no adequate representation of the camera
preview in the emulator. Sensors (accelerometer, magnetometer) fall
into that category as well. Given different processors/clocking
resulting in different execution speeds, race conditions in multi-
threaded apps may be revealed. Or some work might be required for
those that integrate an audio codec in their app, to bring up another
example.

Even on relatively closely related devices like the G1 and the Google
Ion (please fill in the correct HTC product names), we've seen
problems with the camera preview. And with other manufacturer's
products we heard about  differences in sensor outputs. So, at least
speaking for myself, with emulator testing only, it is not possible to
ready an app for the upcoming Tatoo, or any new device, with
sufficient confidence.


On Oct 28, 6:07 am, htcand...@gmail.com htcand...@gmail.com wrote:
 Thank you for your question.

 We expect the same look and feel between the QVGA emulator and the
 device, so if the UI of your application does not have a problem
 displaying on the emulator, then it should not have a problem on the
 device.

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[android-developers] Re: First QVGA Android Phone — HTC Tattoo™ — on sale October 2009. Is your applicat ion ready?

2009-10-11 Thread n.a

Few minutes ago Multi Bubbles Lite v1.8 (Casual game, one of the ADC2
entries) has been released in the Android Market.
Version 1.8 has full support for ldpi, mdpi, and hdpi devices
(including HTC Tattoo and the ARCHOS 5 Tablet).
Multi Bubbles Lite v1.8 is also backwards compatible with Android 1.5
devices.

I'd be happy to receive feedback from the HTC engineers if they have
time to test the application on a real device.

http://multibubbles.com/

On Oct 10, 6:46 pm, htcand...@gmail.com htcand...@gmail.com wrote:
 HTC Corporation is set to launch the HTC Tattoo™ — the first Android
 phone with QVGA resolution — this month with major European and Asian
 operators. The QVGA screen has helped make the HTC Tattoo a very
 affordable offering, while it still maintains HTC Sense and features
 such as a 3 Megapixel camera, WiFi, GPS and 4-way D-pad navigation to
 ensure compatibility with your applications and provide an excellent
 user experience. Because it was designed as an affordable,
 customizable phone, we expect it will lead many new users to the
 Android platform and create additional demand for Android Market
 applications.

 HTC Tattoo is powered by Android 1.6, also referred to as Donut, in
 order to support the QVGA resolution. Due to the new Android Market's
 filtering mechanism, QVGA devices will only see applications which
 have been recompiled with Donut. We strongly recommend that you
 recompile your applications with Donut to ensure that it is available
 to Tattoo and other Donut devices that take advantage of new
 resolutions on the market.

 To help you reach your total potential customer base on Android
 Market, we would like to share our experiences about the porting
 process. We will be posting FAQs and porting suggestions on our
 website so that you can leverage what we have learned and get your
 QVGA compatible applications published quickly and effectively.
 Furthermore, if you encounter problems not mentioned in our FAQ
 section, feel free to email us at androidsupp...@htc.com. Our
 engineering support team will try our best to resolve any porting
 issues.

 For HTC – Tattoo QVGA Technical support, visithttp://developer.htc.com/
 For more information on HTC Tattoo, 
 visithttp://www.htc.com/www/product/tattoo/overview.html
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[android-developers] Re: First QVGA Android Phone — HTC Tattoo™ — on sale October 2009. Is your applicat ion ready?

2009-10-10 Thread JoaJP


First off, thank you for approaching the dev community (I assume to
speak for the rest here...)

Question (cc to androidsupp...@htc.com, for reference: this is a
response to your post in the Android Developers group):
After devs exhaust the tools and resources that Donut offers, and
access to a physical device is still needed to appropriately test the
apps for the different screen sizes (and potentially other behavioral
changes outside of that aspect) - does HTC offer a path to such
devices outside of having to purchase the devices outright?
Example: Augmented Reality apps rely on sensor inputs that DDMS does
not seem to support, at least at this point (Outside of that, it's a
pain to work with DDMS/emulators to begin with). At the current price
point of the average app, it takes a considerable amount of executed
sales to recover that potential cost, to a degree that the acquisition
of the various devices to perpetuate the app beyond the current set of
devices cannot be justified. (Assuming the dev is unwilling to go into
the hole on an ongoing basis).


On Oct 10, 8:46 am, htcand...@gmail.com htcand...@gmail.com wrote:
 HTC Corporation is set to launch the HTC Tattoo™ — the first Android
 phone with QVGA resolution — this month with major European and Asian
 operators. The QVGA screen has helped make the HTC Tattoo a very
 affordable offering, while it still maintains HTC Sense and features
 such as a 3 Megapixel camera, WiFi, GPS and 4-way D-pad navigation to
 ensure compatibility with your applications and provide an excellent
 user experience. Because it was designed as an affordable,
 customizable phone, we expect it will lead many new users to the
 Android platform and create additional demand for Android Market
 applications.

 HTC Tattoo is powered by Android 1.6, also referred to as Donut, in
 order to support the QVGA resolution. Due to the new Android Market's
 filtering mechanism, QVGA devices will only see applications which
 have been recompiled with Donut. We strongly recommend that you
 recompile your applications with Donut to ensure that it is available
 to Tattoo and other Donut devices that take advantage of new
 resolutions on the market.

 To help you reach your total potential customer base on Android
 Market, we would like to share our experiences about the porting
 process. We will be posting FAQs and porting suggestions on our
 website so that you can leverage what we have learned and get your
 QVGA compatible applications published quickly and effectively.
 Furthermore, if you encounter problems not mentioned in our FAQ
 section, feel free to email us at androidsupp...@htc.com. Our
 engineering support team will try our best to resolve any porting
 issues.

 For HTC – Tattoo QVGA Technical support, visithttp://developer.htc.com/
 For more information on HTC Tattoo, 
 visithttp://www.htc.com/www/product/tattoo/overview.html
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