Because too many developers would misuse it if it wasn't. Instead of using
a FrameLayout just make a copy of AbsoluteLayout in your application.
Does that mean it WILL be removed from the SDK at some point then?
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Also, there are many different parts of the SDK that CAN be misused:
nesting too many LinearLayouts together, running blocking operations
on the UI thread, loading large bitmaps into memory, etc. What makes
AbsoluteLayout different in particular?
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It generates utterly broken UIs on display of various sizes and densities.
On Mon, Dec 12, 2011 at 11:33 AM, Julian julian.vergelded...@gmail.comwrote:
Also, there are many different parts of the SDK that CAN be misused:
nesting too many LinearLayouts together, running blocking operations
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