[android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Julian
Because too many developers would misuse it if it wasn't. Instead of using a FrameLayout just make a copy of AbsoluteLayout in your application. Does that mean it WILL be removed from the SDK at some point then? -- You received this message because you are subscribed to the Google Groups

[android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Julian
Also, there are many different parts of the SDK that CAN be misused: nesting too many LinearLayouts together, running blocking operations on the UI thread, loading large bitmaps into memory, etc. What makes AbsoluteLayout different in particular? -- You received this message because you are

Re: [android-developers] Re: Valid use case for AbsoluteLayout?

2011-12-12 Thread Romain Guy
It generates utterly broken UIs on display of various sizes and densities. On Mon, Dec 12, 2011 at 11:33 AM, Julian julian.vergelded...@gmail.comwrote: Also, there are many different parts of the SDK that CAN be misused: nesting too many LinearLayouts together, running blocking operations on