I worked perfectly fine!
Thanks :)
On 12 mar, 19:46, Romain Guy romain...@google.com wrote:
Argh yes, drawColor(0) is for opaqueCanvas, sorry :)
On Thu, Mar 12, 2009 at 11:43 AM, Eric webmonke...@gmail.com wrote:
Just callCanvas.drawColor(0).
That probably won't do much because it
Just call Canvas.drawColor(0).
On Thu, Mar 12, 2009 at 10:35 AM, sebastian sdjua...@gmail.com wrote:
Hi
I am painting some bitmaps onto a transparent canvas, so it is
rendered above the system screen.
When I draw the next bitmap, I cannot clear the previously drawn one.
How can I erase
Just call Canvas.drawColor(0).
That probably won't do much because it uses the default srcover
porterduff mode
Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );
would be better
On Mar 12, 6:47 pm, Romain Guy romain...@google.com wrote:
Just call Canvas.drawColor(0).
On Thu, Mar 12, 2009 at
Argh yes, drawColor(0) is for opaque Canvas, sorry :)
On Thu, Mar 12, 2009 at 11:43 AM, Eric webmonke...@gmail.com wrote:
Just call Canvas.drawColor(0).
That probably won't do much because it uses the default srcover
porterduff mode
Canvas.drawColor( 0, PorterDuff.Mode.CLEAR );
would be
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