I had an issue with file formats, the Hero uses .amr for audio while
Magic and G1 use 3gpp. The server I uploaded to didn't understand .amr
but didn't provide an error message.
There's more differences betweeh Hero and Magic/G1, like in picture
processing.
On Sep 14, 6:29 pm, Dan Sherman wrote:
We've been having a similar issue without being able to find a cause.
We have a game (ProjectINF), which uses UDP for communication. Works fine
on all devices except the hero (from what we've heard from users).
Not sure where to point you, just wanted to chime in and let you know you're
not the
Yep.
The NAT'ing shouldn't be an issue, as it works consistently on every other
device (literally hundreds of complaints from hero users, and not a single
other device). And if it were a NAT issue, I suspect we would have seen the
same situation present itself on another device on the same networ
Hi,
Have you taken into account the fact that the device will be behind
some kind of NAT/Firewall setup by the carrier? In that case, the
device gets an IP that is refreshed/recycled periodically from an
internal pool of IP addrs.
Cheers,
Earlence
On Aug 29, 9:06 pm, Dan Sherman wrote:
> Hey g
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