By tiling the image, do you mean splitting it up and putting it back
together with HTML to display in the WebView? How does this avoid heap size
problems? Does WebView do some magic behind the scenes?
I'd like to avoid writing my own ImageView zoomer if that is going to open
up more problems
On Tue, Apr 12, 2011 at 11:20 AM, Jake Basile jakerbas...@gmail.com wrote:
By tiling the image, do you mean splitting it up and putting it back
together with HTML to display in the WebView?
No, I mean splitting it up and showing only the portions that are
needed based on the center and zoom
Ahh, ok. I was checking if there was something I was missing that does that
automatically. Do you know of any open source control that does something
similar, as it seems like a pretty common thing?
--
Jake Basile
http://jakebasile.com/
On Tue, Apr 12, 2011 at 6:25 PM, Mark Murphy
On Tue, Apr 12, 2011 at 7:20 PM, Jake Basile jakerbas...@gmail.com wrote:
Ahh, ok. I was checking if there was something I was missing that does that
automatically. Do you know of any open source control that does something
similar, as it seems like a pretty common thing?
Off the top of my
Oh well, thanks for the info. I'll figure something out - probably rolling
my own.
It does seem like something common enough that it should be in the default
widgets, maybe in some future version.
--
Jake Basile
http://jakebasile.com/
On Tue, Apr 12, 2011 at 7:42 PM, Mark Murphy
I am writing an image viewer that downloads a PNG from a remote server,
saves it to storage, and then opens it in a WebView so that I get
multi-touch zoom for free. These images are usually going to be documents,
so the user will want to be able to zoom in very far. I am sending down
images
On Mon, Apr 11, 2011 at 1:42 PM, Jake Basile jakerbas...@gmail.com wrote:
I am writing an image viewer that downloads a PNG from a remote server,
saves it to storage, and then opens it in a WebView so that I get
multi-touch zoom for free. These images are usually going to be documents,
so the
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