Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-19 Thread Chad Ata
cool, that's good to hear.
Thanks for the response Kris.


On Wed, Dec 18, 2013 at 10:30 PM, Kristopher Micinski 
krismicin...@gmail.com wrote:

 To answer your question, no such thing applies to the cloud save API
 in the way you're describing.  If your app isn't easily serializable
 in an incremental fashion, then an explicit save point sounds like a
 perfectly reasonable thing to do...

 Kris


 On Thu, Dec 19, 2013 at 1:07 AM, Chad Ata chad...@gmail.com wrote:
  haha.. you're right, the chance of getting featured is practically zero.
 We
  probably have a better chance with the lottery.. or a lightning bolt.
  But, for example, Amazon has a Developer Select program in which you get
  additional exposure on their app store if you implement a set of features
  and meet certain guidelines.
  We're probably not going to get featured =/ but might as well shoot for
 the
  stars and do things the way they want =]
 
 
  On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  Uhh.
 
  Hate to break it to you, but there is basically no way you are going
  to considered for featuring anyway, that's a whole 'nother ballgame
  :-).  You can argue with people about how to make that happen, but I
  can basically guarantee you that they're not going to decompile your
  code and check whether you're using their API the specific way it was
  designed to be used.
 
  Kris
 
 
 
 
  On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
   Thanks for the response Kris,
  
   I ask because none of the conflict resolution docs recommend this
   solution.
   See:
 https://developer.android.com/training/cloudsave/conflict-res.html
   I'm also concerned that if it doesn't meet their quality guidelines,
   then it
   would not be considered for featuring.
   Maybe I'm being paranoid =] but then again, maybe i'm not
  
   -Chad
  
  
   On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
   krismicin...@gmail.com wrote:
  
   I don't see why this would be at all problematic.  It seems
 completely
   within the guidelines that says this is a bad idea.  The Cloud Save
   API is just that, an API: so I'd use it however it worked best for
   you!
  
   Kris
  
  
   On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
Hi Android,
   
Would it be considered bad practice to implement Cloud Save as
 simple
backup/restore buttons in our game's menu?
To clarify, user would press backup on the device with the data
 they
want.
Then press restore on the device they want to update.
   
Quietly updating game content as recommended in the docs would not
 be
trivial in our game, so we are considering going with a
backup/restore
approach.
   
Would this be ok, or would this not meet good Google Play
 development
guidelines?
   
Thanks!
   
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Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
I don't see why this would be at all problematic.  It seems completely
within the guidelines that says this is a bad idea.  The Cloud Save
API is just that, an API: so I'd use it however it worked best for
you!

Kris


On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
 Hi Android,

 Would it be considered bad practice to implement Cloud Save as simple
 backup/restore buttons in our game's menu?
 To clarify, user would press backup on the device with the data they want.
 Then press restore on the device they want to update.

 Quietly updating game content as recommended in the docs would not be
 trivial in our game, so we are considering going with a backup/restore
 approach.

 Would this be ok, or would this not meet good Google Play development
 guidelines?

 Thanks!

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Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Chad Ata
Thanks for the response Kris,

I ask because none of the conflict resolution docs recommend this solution.
See: https://developer.android.com/training/cloudsave/conflict-res.html
I'm also concerned that if it doesn't meet their quality guidelines, then
it would not be considered for featuring.
Maybe I'm being paranoid =] but then again, maybe i'm not

-Chad


On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski krismicin...@gmail.com
 wrote:

 I don't see why this would be at all problematic.  It seems completely
 within the guidelines that says this is a bad idea.  The Cloud Save
 API is just that, an API: so I'd use it however it worked best for
 you!

 Kris


 On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
  Hi Android,
 
  Would it be considered bad practice to implement Cloud Save as simple
  backup/restore buttons in our game's menu?
  To clarify, user would press backup on the device with the data they
 want.
  Then press restore on the device they want to update.
 
  Quietly updating game content as recommended in the docs would not be
  trivial in our game, so we are considering going with a backup/restore
  approach.
 
  Would this be ok, or would this not meet good Google Play development
  guidelines?
 
  Thanks!
 
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Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
Uhh.

Hate to break it to you, but there is basically no way you are going
to considered for featuring anyway, that's a whole 'nother ballgame
:-).  You can argue with people about how to make that happen, but I
can basically guarantee you that they're not going to decompile your
code and check whether you're using their API the specific way it was
designed to be used.

Kris




On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
 Thanks for the response Kris,

 I ask because none of the conflict resolution docs recommend this solution.
 See: https://developer.android.com/training/cloudsave/conflict-res.html
 I'm also concerned that if it doesn't meet their quality guidelines, then it
 would not be considered for featuring.
 Maybe I'm being paranoid =] but then again, maybe i'm not

 -Chad


 On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
 krismicin...@gmail.com wrote:

 I don't see why this would be at all problematic.  It seems completely
 within the guidelines that says this is a bad idea.  The Cloud Save
 API is just that, an API: so I'd use it however it worked best for
 you!

 Kris


 On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
  Hi Android,
 
  Would it be considered bad practice to implement Cloud Save as simple
  backup/restore buttons in our game's menu?
  To clarify, user would press backup on the device with the data they
  want.
  Then press restore on the device they want to update.
 
  Quietly updating game content as recommended in the docs would not be
  trivial in our game, so we are considering going with a backup/restore
  approach.
 
  Would this be ok, or would this not meet good Google Play development
  guidelines?
 
  Thanks!
 
  --
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Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Chad Ata
haha.. you're right, the chance of getting featured is practically zero. We
probably have a better chance with the lottery.. or a lightning bolt.
But, for example, Amazon has a Developer Select program in which you get
additional exposure on their app store if you implement a set of features
and meet certain guidelines.
We're probably not going to get featured =/ but might as well shoot for the
stars and do things the way they want =]


On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski krismicin...@gmail.com
 wrote:

 Uhh.

 Hate to break it to you, but there is basically no way you are going
 to considered for featuring anyway, that's a whole 'nother ballgame
 :-).  You can argue with people about how to make that happen, but I
 can basically guarantee you that they're not going to decompile your
 code and check whether you're using their API the specific way it was
 designed to be used.

 Kris




 On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
  Thanks for the response Kris,
 
  I ask because none of the conflict resolution docs recommend this
 solution.
  See: https://developer.android.com/training/cloudsave/conflict-res.html
  I'm also concerned that if it doesn't meet their quality guidelines,
 then it
  would not be considered for featuring.
  Maybe I'm being paranoid =] but then again, maybe i'm not
 
  -Chad
 
 
  On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  I don't see why this would be at all problematic.  It seems completely
  within the guidelines that says this is a bad idea.  The Cloud Save
  API is just that, an API: so I'd use it however it worked best for
  you!
 
  Kris
 
 
  On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
   Hi Android,
  
   Would it be considered bad practice to implement Cloud Save as simple
   backup/restore buttons in our game's menu?
   To clarify, user would press backup on the device with the data they
   want.
   Then press restore on the device they want to update.
  
   Quietly updating game content as recommended in the docs would not be
   trivial in our game, so we are considering going with a backup/restore
   approach.
  
   Would this be ok, or would this not meet good Google Play development
   guidelines?
  
   Thanks!
  
   --
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Re: [android-developers] Google Play Game Services - Cloud Save

2013-12-18 Thread Kristopher Micinski
To answer your question, no such thing applies to the cloud save API
in the way you're describing.  If your app isn't easily serializable
in an incremental fashion, then an explicit save point sounds like a
perfectly reasonable thing to do...

Kris


On Thu, Dec 19, 2013 at 1:07 AM, Chad Ata chad...@gmail.com wrote:
 haha.. you're right, the chance of getting featured is practically zero. We
 probably have a better chance with the lottery.. or a lightning bolt.
 But, for example, Amazon has a Developer Select program in which you get
 additional exposure on their app store if you implement a set of features
 and meet certain guidelines.
 We're probably not going to get featured =/ but might as well shoot for the
 stars and do things the way they want =]


 On Wed, Dec 18, 2013 at 9:51 PM, Kristopher Micinski
 krismicin...@gmail.com wrote:

 Uhh.

 Hate to break it to you, but there is basically no way you are going
 to considered for featuring anyway, that's a whole 'nother ballgame
 :-).  You can argue with people about how to make that happen, but I
 can basically guarantee you that they're not going to decompile your
 code and check whether you're using their API the specific way it was
 designed to be used.

 Kris




 On Wed, Dec 18, 2013 at 5:33 PM, Chad Ata chad...@gmail.com wrote:
  Thanks for the response Kris,
 
  I ask because none of the conflict resolution docs recommend this
  solution.
  See: https://developer.android.com/training/cloudsave/conflict-res.html
  I'm also concerned that if it doesn't meet their quality guidelines,
  then it
  would not be considered for featuring.
  Maybe I'm being paranoid =] but then again, maybe i'm not
 
  -Chad
 
 
  On Wed, Dec 18, 2013 at 1:17 PM, Kristopher Micinski
  krismicin...@gmail.com wrote:
 
  I don't see why this would be at all problematic.  It seems completely
  within the guidelines that says this is a bad idea.  The Cloud Save
  API is just that, an API: so I'd use it however it worked best for
  you!
 
  Kris
 
 
  On Wed, Dec 18, 2013 at 3:08 PM, Sheado chad...@gmail.com wrote:
   Hi Android,
  
   Would it be considered bad practice to implement Cloud Save as simple
   backup/restore buttons in our game's menu?
   To clarify, user would press backup on the device with the data they
   want.
   Then press restore on the device they want to update.
  
   Quietly updating game content as recommended in the docs would not be
   trivial in our game, so we are considering going with a
   backup/restore
   approach.
  
   Would this be ok, or would this not meet good Google Play development
   guidelines?
  
   Thanks!
  
   --
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