Hello again,
I do not have a firewire port in my PC, and Eyesweb does not seem to
recognize my Sony PD170 or Sony HDR-CX100 plugged into a USB port nor
my built-in webcam.
Has anyone had any success with USB ports (not firewire)? If not,
would there be a way for the patch to get video signal from a USB
port?
Many thanks.
Opie
On Mon, Feb 22, 2010 at 11:33 PM, sahAL meRchaNT sah...@gmail.com wrote:
Hi All,
I finally got down to writing ans getting all my patches together...
although they dont look like much i had a lot of organising to do.
Find attached the patches for Animata to work with EyesWeb+MaxMSP
I don't think the Animata mailing list stores attachments so all those who
need the patches mailed to them personally reply to this thread.
If the EyesWeb patch attached doesnt not work well with the latest version
of EyesWeb I suggest uninstalling your current EyesWeb version
=
1. Uninstall all previous versions of EyesWeb and start with a clean Install
of the EyesWeb Legacy setup
2. then The EyesWeb Ver.3 Ver.4 addons setup
3. then the current version of EyesWeb.
(If you cant find any of these versions, mail me and I'll try and upload
them somewhere for u to download)
=
Ok Now we're good to go
For my Animata setup I use
1. A PC for EyesWeb and then for MaxMSP to capture OSC data
2. A Mac to recieve the OSC data from the PC and then finally Animata
=
PC Patches
1. oscmanLive.eywx - This patch should work perfectly if you've installed
all previous versions of EyesWeb. Make sure your camera is on running
before u start this patch. Make sure Windows has detected your camera. (I
use a firewire port for an external camera. I havent tried an inbuilt cam or
a webcam). Press play and wallah!!
2. UDP Receive.maxpat - this is a basic MaxMSP patch for stealing OSC data
from EyesWeb. Make sure you change the IP address in the updsend object
box which is now 145.33.220.47. Change this to the IP address of your Mac
where you are going to run Animata from. 7000 is the port. You can leave it
as it is.
You should see numbers fluctuating which means the patch is capturing OSCs
from EyesWeb.
=
MAC Patches
1.OSC_Receive Animata.maxpat This patch receives the OSC data from the
UDP Receive.maxpat on the PC. Once you see numbers fluctuating you know
alls working well. Make sure the gate is unchecked if u dont see anything
moving. Below u will see a series of bpatchers with names like head' ,
hd1rt, hd1ltetc.
These are the names of the joints...
Find attached Animata_Joints.jpg to see how I've named the joints.
hd = Hand
lg = Leg
rt= Right
lt = Left
After you've named the joints as in the jpg, lastly on your projector
settings you will have to flip the image so that your movements corresponds
with your projected Animata character.
If your projector doesnt have a flip option or you don't wish to go through
the pain of flipping ur image just flip the names of the joints in Animata
and interchange them. i.e. name all the joints on the right of your screen
are hd1rt etc. and the ones on the left with hd1lt etc.
2. OSC_Scalar.maxpat - this is a patch that OSC_Receive Animata.maxpat
refers to for the pictslider. Make sure this is in the same folder as the
main patch.
=
Well thats about all there is to it.
It should work fine if you've gone through all these steps.
Once again thanks to the KitchenBudapest team for sharing their patches
with me and also a big thank you to Jan Klug my teacher at the Frank Mohr
Instituut.
If anyone has any more questions feel free to write to me and share your
videos. I'm curious to see them,
Warm regards from COLD COLD HOLLAND!!
---
sahAL
Ph.: +31611334896
http://www.sahalmerchant.com/
http://zamonia.blogspot.com/
The Biggest factor that makes you a saint is the amount of press coverage
you get. - Tender Branson
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