Re: [animata-users] Fugure interaction with the scene?
Thank you both for your answers! The plan is to use OSC to control that, but first I was trying to experiment by moving the joints Andreas On 19 Φεβ 2010, at 6:52 μ.μ., Christopher P. Baker wrote: > If you were controlling the puppets via OSC -- say in MaxMSP, couldn't you > place a hard limit on the Y-coordinates of the joint, thus simulating a floor > like the Posture-Detector? Certainly it isn't collision detection, but you > could establish a "floor" that way. > > --- > http://christopherbaker.net > > > On Fri, Feb 19, 2010 at 10:49 AM, gabor papp wrote: > > In this video http://vimeo.com/706938 > > the figure seems to walk in the floor. > we were using human posture detection and set the y-coordinate of the > puppet according to the detected body position. the layers were matched > so it looks like walking on the floor, but it's not. > > gabor > > ___ > animata-users mailing list > animata-users@lists.kitchenbudapest.hu > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > > ___ > animata-users mailing list > animata-users@lists.kitchenbudapest.hu > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users ___ animata-users mailing list animata-users@lists.kitchenbudapest.hu http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Fugure interaction with the scene?
If you were controlling the puppets via OSC -- say in MaxMSP, couldn't you place a hard limit on the Y-coordinates of the joint, thus simulating a floor like the Posture-Detector? Certainly it isn't collision detection, but you could establish a "floor" that way. --- http://christopherbaker.net On Fri, Feb 19, 2010 at 10:49 AM, gabor papp wrote: > > In this video http://vimeo.com/706938 > > the figure seems to walk in the floor. > we were using human posture detection and set the y-coordinate of the > puppet according to the detected body position. the layers were matched > so it looks like walking on the floor, but it's not. > > gabor > > ___ > animata-users mailing list > animata-users@lists.kitchenbudapest.hu > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users > ___ animata-users mailing list animata-users@lists.kitchenbudapest.hu http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Fugure interaction with the scene?
> In this video http://vimeo.com/706938 > the figure seems to walk in the floor. we were using human posture detection and set the y-coordinate of the puppet according to the detected body position. the layers were matched so it looks like walking on the floor, but it's not. gabor ___ animata-users mailing list animata-users@lists.kitchenbudapest.hu http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Fugure interaction with the scene?
Hi gabor, thank you for your response. In this video http://vimeo.com/706938 the figure seems to walk in the floor. If I put gravity to a figure and no fixed point then the figure falls forever and is not visible any more. So you mean there is no way to stop that? Andreas On 19 Φεβ 2010, at 5:13 μ.μ., gabor papp wrote: > hi Andreas, > >> and interact with the floor like the figures in the following video: > this would require collisison detection and animata cannot do that at > the momemnt. sorry. > > best, > gabor > > ___ > animata-users mailing list > animata-users@lists.kitchenbudapest.hu > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users ___ animata-users mailing list animata-users@lists.kitchenbudapest.hu http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
Re: [animata-users] Fugure interaction with the scene?
hi Andreas, > and interact with the floor like the figures in the following video: this would require collisison detection and animata cannot do that at the momemnt. sorry. best, gabor ___ animata-users mailing list animata-users@lists.kitchenbudapest.hu http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users